[Wii] Xenoblade - EDGE [9] Gamestm 9 Eurogamer 9 etc

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Mafro
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PostRe: [Wii] Xenoblade - 2010
by Mafro » Wed Feb 17, 2010 2:32 pm

dem scanz

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Christopher
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PostRe: [Wii] Xenoblade - 2010
by Christopher » Wed Feb 17, 2010 2:53 pm

Large open world? How can they possibly tell a good story?

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PostRe: [Wii] Xenoblade - 2010
by mokeyjoe » Wed Feb 17, 2010 2:54 pm

No idea what this is but it looks pretty.

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PostRe: [Wii] Xenoblade - 2010
by Henke » Wed Feb 17, 2010 2:57 pm

Good year for the Wii. 8-)

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PostRe: [Wii] Xenoblade - 2010
by rudderless » Wed Feb 17, 2010 3:04 pm

suzzopher wrote:Large open world? How can they possibly tell a good story?


:lol: Very good.

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PostRe: [Wii] Xenoblade - 2010
by Oxx » Wed Feb 17, 2010 3:25 pm

I like Takahashi's hair.

Game itself doesn't excite me that much bar the novelty of seeing an RPG on the Wii.

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PostRe: [Wii] Xenoblade - 2010
by Carlos » Wed Feb 17, 2010 4:22 pm

There was a video of this when it was codenamed Monado at the tale end of E3 on the Nintendo channel last year and it looked very good; those large environments are definately in there. We've got a lot of 2nd party games coming at E3 this year and we are seeing some games like Endless Ocean 2 and FFCC really push the Wii graphically (for what its worth) so it should be interesting to see what Nintendo have planned for 2011+

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PostRe: [Wii] Xenoblade - 2010
by Christopher » Wed Feb 17, 2010 9:43 pm

As you probably know if you've poked around in the numerous articles at this site, I really like Final Fantasy XII. As in, like like. The game gets a lot of flack in certain quarters, most of which seem to revolve around its story. To me, that sounds like a point being missed, like buying an extraordinary lobster and steak dinner and then complaining because you don't like the color of the plate it's served on. FFXII is great because of its expansive world, its great balance of structure and freedom, and its seamless, non-nonsense combat mechanics which often turns enemies into obstacles but never impediments. Its plot is really a secondary consideration at best.

I was convinced, back in 2006, that the rest of Japan's RPG developers would be hopping on the FFXII bandwagon, offering up countless games that built on the model offered in the most recent numbered Final Fantasy. I was sadly mistaken; instead, Japan retreated from its design, offering up either dated, bog-standard, PS2-style RPGs with shinier graphics (see: Star Ocean), tiny handheld RPGs (see: everyone), or stripped out anything resembling freedom altogether (see: Final Fantasy XIII).

At last, though, someone has spoken up about their intent to deliver a new RPG in the FFXII mold -- a big, free world; seamless, automated combat; less emphasis on story. Great news, right? Well, the final kick in the pants here is that this RPG is Xenoblade, the spiritual follow-up to Xenogears and Xenosaga. Yes, my old nemeses have birthed what sounds like one of the most intriguing RPGs in years.

Enjoy having your laugh at my expense, Tetsuya Takahashi. You've earned it this time. At least I can take some pleasure in the fact that, for the time being, an image search for "Xenoblade" mostly brings up images of "X-Blades," last year's embarrassingly pandering action crapfest. Pettiness is my only refuge in these darkest of days.

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PostRe: [Wii] Xenoblade - 2010
by Oxx » Wed Feb 17, 2010 9:44 pm

Parish was right about DQ5. He must be right about this.

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Christopher
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PostRe: [Wii] Xenoblade - 2010
by Christopher » Wed Feb 17, 2010 9:48 pm

Oxx wrote:Parish was right about DQ5. He must be right about this.


He has me excited about it more.

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PostRe: [Wii] Xenoblade - 2010
by Uppa » Wed Feb 17, 2010 10:49 pm

Those screens have pretty much convinced me that this is my second-most anticipated Wii game of the year, just beneath Tales of Graces--which should hopefully see, at the very least, some confirmation in terms of a Western release date. This looks achingly gorgeous!

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PostRe: [Wii] Xenoblade - 2010
by FirstSecond » Wed Feb 17, 2010 10:54 pm

It does look very nice, I just hope they can put together an equally as good soundtrack, something as epic sounding as FF7 will do nicely :D

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PostRe: [Wii] Xenoblade - 2010
by Hugo Stiglitz » Mon Mar 15, 2010 7:43 am

Image

Image

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Christopher
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PostRe: [Wii] Xenoblade - 2010
by Christopher » Mon Mar 15, 2010 8:33 am

So excited about this :wub:

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PostRe: [Wii] Xenoblade - 2010
by Mafro » Wed Mar 31, 2010 3:38 am


Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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PostRe: [Wii] Xenoblade - 2010
by TheTurnipKing » Wed Mar 31, 2010 3:44 am

suzzopher wrote:Large open world? How can they possibly tell a good story?

Fallout says hi. As indeed do 99% of RPG's that aren't Final Fantasy XIII.

Open World isn't nessicarily the same as non-linear.

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Christopher
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PostRe: [Wii] Xenoblade - 2010
by Christopher » Wed Mar 31, 2010 8:40 am

TheTurnipKing wrote:
suzzopher wrote:Large open world? How can they possibly tell a good story?

Fallout says hi. As indeed do 99% of RPG's that aren't Final Fantasy XIII.

Open World isn't nessicarily the same as non-linear.


It was a joke at the comment by Kitase in that it was impossible to tell a story in an open world game.

Anyway, that trailer was all kinds of awesome. 2010 year of the Wii confirmed 8-)

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Postgooseberry fool
by Mr.Jeff » Wed Mar 31, 2010 11:11 am

I was all excited about this game, then I read that quote about how the game was going to offering FFXII style automated combat.

Disappointment bursts forth.

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PostRe: [Wii] Xenoblade - 2010
by Mafro » Wed Mar 31, 2010 11:17 am

I'd take automated over turn-based every time.

Also, just noticed that big battle happens on the sword of one of the massive gods :o

Fisher wrote:shyguy64 did you sell weed in animal crossing new horizons today.

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PostRe: [Wii] Xenoblade - 2010
by mas22 » Wed Mar 31, 2010 11:33 am

A JRPG set on two contrasting 'worlds'? A clear omnipotent presence in both worlds? Kind of reminds me of something....


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