Umbrellas: A game I made
Posted: Thu May 27, 2010 12:07 am
For my final project in this art school I was in over the past year I made a simple game in Gamemaker. It started with this thought I had when I was walking outside in the rain:
Hey, there are some people with umbrellas, and some couples are sharing an umbrella... I've got no umbrella... could I maybe sneak up to someone and share theirs? But what about when I need to turn down some street and the person with the umbrella keeps going straight!? Do I risk getting wet or just follow along?
Well, that was the start. The final idea is something else entirely, but I wouldn't have gotten there if not for thinking of that idea.
We (the class in my school) had a small exhibition of all the final projects, and mine was set up just as a desktop computer running the game with a wired Xbox 360 controller on the table next to the screen. It was conceived as something that would work well in that kind of setting, with people sitting down and playing for a while, then someone else would play and so on and so forth. In a way it "benefits" from multiple playthroughs on the same machine, (though I won't go into how or why as that would be spoiling things) so as an exhibition piece it is probably much stronger than just playing it by yourself. Still, it probably isn't entirely worthless in that context.
So, here's the download:
http://www.megaupload.com/?d=GTD93WGX
Screenshots:
line
The contents of the Read Me:
It should all work, but there may be some bugs I haven't fixed yet. If you come across any bugs, or have any sort of feedback to share, don't be shy.
Hey, there are some people with umbrellas, and some couples are sharing an umbrella... I've got no umbrella... could I maybe sneak up to someone and share theirs? But what about when I need to turn down some street and the person with the umbrella keeps going straight!? Do I risk getting wet or just follow along?
Well, that was the start. The final idea is something else entirely, but I wouldn't have gotten there if not for thinking of that idea.
We (the class in my school) had a small exhibition of all the final projects, and mine was set up just as a desktop computer running the game with a wired Xbox 360 controller on the table next to the screen. It was conceived as something that would work well in that kind of setting, with people sitting down and playing for a while, then someone else would play and so on and so forth. In a way it "benefits" from multiple playthroughs on the same machine, (though I won't go into how or why as that would be spoiling things) so as an exhibition piece it is probably much stronger than just playing it by yourself. Still, it probably isn't entirely worthless in that context.
So, here's the download:
http://www.megaupload.com/?d=GTD93WGX
Screenshots:
line
The contents of the Read Me:
Code: Select all
//!IMPORTANT!\\
For the game to function properly the file "Umbrellas.exe" must always be in the same folder as the files named "Room_****_*.txt"
Don't ever mess with the "Room_..." files, it will only end in tears.
//Controls\\
It is possible to play this game either with an Xbox 360 controller or with a keyboard.
//Xbox 360 Controller\\
If you have a wired Xbox 360 controller, or a wireless 360 controller and a wireless receiver connected to your PC, the controls should be fairly clear (left thumbstick to move, not the d-pad).
Other controllers should also work, but I make no guarantees.
//Keyboard\\
WASD - Movement
Arrow keys:
- Left - Xbox 360 "X" button equivalent
- Down - Xbox 360 "A" button equivalent
- Right - Xbox 360 "B" button equivalent
//So what's this game about?\\
The best way to experience this game is to discover for yourself what it is about.
It should all work, but there may be some bugs I haven't fixed yet. If you come across any bugs, or have any sort of feedback to share, don't be shy.