My feedback. Hoping to offer constructive criticisms. Please don't take things personally:
Dark Ritual: Though it seems complex, this is quite simple in essence. I liked it a lot. However, no real effort to recreate the feel of Rapture though. + no mention of room for expansion which seemed necessary and obvious.
Staydead: The game looks great, beautiful. I love the design of the board. However, the aim is a little foggy to me even after multiple read throughs. I imagine that to really enjoy the experience, you'd have to have a level of emotional investment in the story. I'd dare to say that videogames can achieve this, where board games cannot. You've ordered the rules in a way that made me jump around a little before I 'got' them, but I guess that's appropriate! The time jumping feature is sort of genius and very original. The events seem a little unimaginative though. I'd like to see the players being made to do something active to stay engaged. Regardless, I’m sure it would be fun to play if there was another person on earth to play it with.
Tragic: Your game sounds super fun; I love that it’s at a distance from its origin game. Importantly, there’s a reason to play this over the videogame. However, there are problems. Firstly, the attacking circumstances would be too rare and pendulum/defence poles system seems intrinsically flawed. I can’t imagine anyone not taking the rush tactic. Also, if the board is knocked – you’re strawberry floated. Finally, all the different dice numbers (more than 4, more than 6, etc.) are overly complicated – I reckon there should have been a 7 or higher standard for all luck-based results. The final result of failing the totem deciding roll and returning to the start of the game would also be infuriating. I would have a hissy-fit and quit if I got unlucky at that point. + No room for expansion.
elbo: Your design for Mario Kart seemed sort of unimaginative and maybe rushed. There's a whole load of potential and fun that could be had with the idea. I am very sure this game would sell no matter what, so if we're judging on that basis, great job sir. I would have liked to see the board as maybe a jigsaw to add some variety and replay value. A turned based racing game seems silly, I can’t imagine why I’d want to play this over the actual game. cards weren’t really explained either. Can you use it as soon as you draw it? Are all cards as common as each other? Again, no noted room for expansion.
Dalagonash: Firstly, I knew you’d make this game
It might be nice if a player could pick their assassin rather than be dealt one. I love the incorporation of comedic elements like singing, alcohol consumption and the mission deck! Keeps the game fun and alive. Also adds good replay value. However, I don’t think the game will really work with less than 4 players. Your map is actually more open world like that the game itself,
. However, it seems like the UAA player will have a significantly shitter time than everyone else. There does not seem to be a way for the UAA to really win in a satisfying victory. Also, this game will last AGESSSSS and the challenges that were once funny will grow tiresome. There’s also a game breaking tactic: build up a ton of money, let others kill all the UAA bosses, and wait until you can go kill the last one yourself (unless I’ve missed something). No mention of room for expansion. Regardless, a personal favourite of mine.
delusibeta: Theme Hospital! We're onto a winner. Great choice of game + the idea of a 3D board game is appealing. However, I struggled to understand this. The lack of images was a pity, since they would have helped to clarify the game. I don’t understand how you earn money outside your starting allowance to build things. It seems like the winning tactic would be to build the simplest hospital possible. I don’t understand where the competition comes from either if a player’s actions are independent from all other players. Maybe I just didn’t get this, but please note I did read through it a few times and I made the effort.
Drumstick: A game choice that surprised me, since the series was already based on the roll of a dice. The idea of a seamless transition surely isn’t what you’re looking for. Why choose to play the board game instead of the console? The game dynamics sound pretty flawless, but seems like it’s just Mario Party as we know it. Again something that would sell, but I was expecting something that might take advantage of its form.
Frank: I thought this sounded very fun and very simple. Obviously a larger board and greater variety in minigames would be desirable, but the core dynamics are very original. I might have liked to see the possibility for different player tactics though.