'The GRCade Games Guru Competiton IX'

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Clarkman
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PostRe: 'The GRCade Games Guru Competiton IX'- Boardgames p147!
by Clarkman » Mon Mar 05, 2012 1:48 pm

& when shall we be hearing your judgements, DML? Tomorrow?

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DML
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PostRe: 'The GRCade Games Guru Competiton IX'- Boardgames p147!
by DML » Mon Mar 05, 2012 1:52 pm

Clarkman wrote:& when shall we be hearing your judgements, DML? Tomorrow?


I'm gonna try record it tonight. Failing that tomorrow.

Some opinions already in the boardgame thread as well.

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Qikz
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PostRe: 'The GRCade Games Guru Competiton IX'- Boardgames p147!
by Qikz » Mon Mar 05, 2012 4:28 pm

the-elbo wrote:
Win Conditions: The winner of the game is the first person to return to the Delta world line by completing the time extrapolater and sending the correct divergance number via d-mail.


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I've tried reading Staydead's one a couple of times now... I'm pretty sure he's written the whole thing in Japanese because I don't understand what I'm reading... =/


It's all clearly explained so I don't know how you couldn't understand it. :shock:

I get the feeling this will be the reason I can't get through this challenge. :fp:

The Watching Artist wrote:I feel so inept next to Qikz...
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DML
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PostRe: 'The GRCade Games Guru Competiton IX'- Boardgames p147!
by DML » Mon Mar 05, 2012 5:22 pm

Hardly any votage yet - could do with lots more coming in!

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Dark Ritual
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PostRe: 'The GRCade Games Guru Competiton IX'- Boardgames p147!
by Dark Ritual » Mon Mar 05, 2012 6:13 pm

When do we have to vote by?

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Qikz
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PostRe: 'The GRCade Games Guru Competiton IX'- Boardgames p147!
by Qikz » Mon Mar 05, 2012 6:15 pm

Tommorow at 9:30PM

The Watching Artist wrote:I feel so inept next to Qikz...
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Dark Ritual
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PostRe: 'The GRCade Games Guru Competiton IX'- Boardgames p147!
by Dark Ritual » Mon Mar 05, 2012 6:21 pm

That's plenty of time, at least. I'll have my thoughts up later if I can, like others have done.

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The People's ElboReformat
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PostRe: 'The GRCade Games Guru Competiton IX'- Boardgames p147!
by The People's ElboReformat » Mon Mar 05, 2012 6:30 pm

I've read all the pieces at least once now... have a rough idea where my votes will be going... gonna give it a bit more time before I vote though.

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DML
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PostRe: 'The GRCade Games Guru Competiton IX'- Boardgames p147!
by DML » Mon Mar 05, 2012 6:49 pm

Trying to upload my thoughts now.

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PostRe: 'The GRCade Games Guru Competiton IX'- Boardgames p147!
by DML » Mon Mar 05, 2012 7:05 pm



Enjoy. Hope I've not been too scathing, although the way I express things runs away with me sometimes! :lol:

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Tragic Magic
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PostRe: 'The GRCade Games Guru Competiton IX'- VOTE! DML Views U
by Tragic Magic » Mon Mar 05, 2012 7:21 pm

DML should do a radio show. He has a nice voice. Listening now.

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Dalagonash
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PostRe: 'The GRCade Games Guru Competiton IX'- VOTE! DML Views U
by Dalagonash » Mon Mar 05, 2012 7:22 pm

*wipes brow*

Don't sing though DML. Ever. I've got to bury a hamster now.

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Tragic Magic
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PostRe: 'The GRCade Games Guru Competiton IX'- VOTE! DML Views U
by Tragic Magic » Mon Mar 05, 2012 7:33 pm

Fair comments there, much appreciated. Glad it wasn't a total disaster. :lol: :P Feel like I've really pitched an idea to some big company, it's all very serious. :lol:

Fingers crossed I make it to the next task. Sweating now.

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Dark Ritual
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PostRe: 'The GRCade Games Guru Competiton IX'- VOTE! DML Views U
by Dark Ritual » Mon Mar 05, 2012 7:36 pm

Dark Ritual: For when you need a demographic to be punched in the face!

I do understand the comments about interactivity by DML and lack of board issue. I did make a board, but it looked awful and such. Although I don't get SD thinking it's too much like Magic. (Although this might be a consequence of me playing it at a professional level and not really understanding how a casual/non-player sees it.)

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Frank
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PostRe: 'The GRCade Games Guru Competiton IX'- VOTE! DML Views U
by Frank » Mon Mar 05, 2012 7:46 pm

Tragic Magic wrote:DML should do a radio show. He has a nice voice. Listening now.


He does :wub:

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Dark Ritual
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PostRe: 'The GRCade Games Guru Competiton IX'- VOTE! DML Views U
by Dark Ritual » Mon Mar 05, 2012 7:56 pm

Hey! Someone else who plays Pandemic!

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Drumstick
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PostRe: 'The GRCade Games Guru Competiton IX'- VOTE! DML Views U
by Drumstick » Mon Mar 05, 2012 7:57 pm

DML is a big fan of the roll and move dynamic then.

Check out my YouTube channel!
One man should not have this much power in this game. Luckily I'm not an ordinary man.
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Frank
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PostRe: 'The GRCade Games Guru Competiton IX'- VOTE! DML Views U
by Frank » Mon Mar 05, 2012 7:58 pm

I don't think I've ever actually played a board game that doesn't use a dice... :shifty: DML seems to be quite against them, so I'm dreading what he says about mine now :fp:

Even the Beetle Race game used a dice.

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Qikz
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PostRe: 'The GRCade Games Guru Competiton IX'- VOTE! DML Views U
by Qikz » Mon Mar 05, 2012 8:01 pm

6 points from DML?



Thanks DML :wub: :wub: :wub: :wub:

The Watching Artist wrote:I feel so inept next to Qikz...
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Dark Ritual
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PostRe: 'The GRCade Games Guru Competiton IX'- VOTE! DML Views U
by Dark Ritual » Mon Mar 05, 2012 8:30 pm

Got to the end. Thanks DML. :wub:

My personal thoughts:

StayDead: My personal favourite here. When I write about Magic Design I'm all about flavour and things feeling as they should, and SD seems to have (from my research) made a game that feels like it's Stein's Gate, if that makes sense. It did take a couple read throughs but I think the actual game it's self is quite clever and unique, with the time travel aspect being a real winner. It needs tweaking (but all these games do), but it's something that if presented to me at a reasonable price, I would most likely be willing to part with my money.

Tragic Magic: This seems like a good idea in theory, but I think the execution is a bit lacking. It seems like it won't lead to balanced gameplay, which is a huge no-no for me. However it plays into the themes of the games excellently and feels a little different to the usual board game offering. Not a big fan of the alarm system, but I do like the idea of having some kind of countdown- perhaps X amount of turns would have worked better?

Elbo/Zeni/Deadpool/Eeveeite/Vapoeron/: This seems like a game you could play quickly and get a good laugh out of. There's not much I can really say about it. It needs some tweaks, but I would happily play it a couple times. That said, it does seem to lack a lot in strategy and some parts of it just seem too "feel-bad". Looking at you, Bullet Bill. Very flavourful though, ticking all the usual Mario Kart boxes.

Dalagonash: I'm in two minds about this. As I'll point out with a few others, I really hate "mini-games" in board-games. It just seems like a huge disconnect from the main aim and I generally find them unfun- singing, etc is the kind of thing I really quite like to avoid. (I mean, board games a re a social thing- and there's a card that requires 5 minutes of silence?) Otherwise a lot of it seems quite muddled and there's maybe too much going on. That said, the base concept is very sound and you've clearly put a lot of work into it, and like others, there's a lot of flavour running through the game.

Delusibeta: Theme Hospital was actually my second choice after Bioshock. I think you've got good basics and a decent foundation to build from, but things are a little confusing at points from my read-through. Also, the biggest problem I think there is, is that Theme Hopsital's main feature was it's humour- and I didn't really find that coming across, as most the funny bits were from the original game. Still, good foundations.

Clarkman: I strawberry floating hate mini-games. That said, it's actually only one of two issues I have, the other being that everything seems too simplistic and for fear of a bad joke, the game lacks spice). Top marks for it actually representing what I imagine a Cooking Mama game being. I think it's easy to get a grasp on, easy to understand with a subtle layer of strategy. I also award tops marks as you've made your own board and such- plus, the flavour boxes get ticked here. Little things like calling the central square "the hob" really makes me smile.

Drumstick: Funnily enough, DML said everything I would have about this. Third time- Mini-Games are bad.

Frank: I like that you've gone for a more obscure game, but again- I really hate mini-games. I just don't really find it all that exciting either, and although I think DML's gone a bit overboard on the dice-roll hate, in this particular game, it's warranted.


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