Page 1 of 1

The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 1:56 am
by Alvin Flummux
TSSZ wrote:Maybe you’ve heard of this story before, and maybe you haven’t: Back in 2006, an anonymous Blogger by the name of “jpeg” appeared, claiming to be somebody within the game industry. He made various posts about both his personal life and his job (like any normal Blogger), though never anything terribly specific. That all changed in early 2007, when he made a post about NiGHTS: Journey of Dreams. He spoke on a great many things; he confided that he did not have much faith in the game, despite what he considered the best efforts of Sonic Team. He knew of the game’s trouble development, which he used as a segway to discuss the internal workings of Sega and how it related to Sonic Team, claiming that he knew Sonic Team, personally, “on a professional level”.

Given the deliberately anonymous nature of his blog, though, not many people knew whether to believe him.

A month after writing his post about NiGHTS: Journey of Dreams, “jpeg” deleted all of his blog posts and bid farewell to his Blogspot users. Thankfully, however, the internet never forgets: after a little bit of figurative legwork from Green Hill Zone forums user FlashTHD, an archived version of the original blog post regarding Journey of Dreams has been recovered. By now, you are probably wondering why an unconfirmed blog post from an anonymous person on the vast expanse of the internet is so important. As it turns out, one possible reason all previous posts had been removed from the blog is because “jpeg” left a little hint at the end of the post about NiGHTS:

“Sonic Team are a relic from a past age who have overstayed their welcome. For the same marketing reasons that their name was initially kept (and has since backfired) they should be dissolved - it may already be too late for NiGHTS (and I really hope it isn’t and they manage to turn it around, which with Iizuka-san’s passion for the project is a possibility), but for the good of the company’s image; for the future of Sega’s other prestigious IPs and lastly for its iconic mascot it needs to be done… before they release another Sonic game with a transforming Evil ‘Night’ Sonic who looks like a werewolf and can stretch his arms out Dhalsim-style. It will happen, mark my words.“


Over a year before anybody had ever spoken the word “Werehog”, this blog user had tipped us off to the existence of Sonic Unleashed. Obviously, this most likely constituted an illegal breach of NDA, resulting in all posts on the blog being removed.

Today, his blogspot account is still active, containing only his “Goodbye” post. The sidebar of his blog now contains a typical “My opinions are my own and do not reflect upon my employer, and I will not discuss my job with you” disclaimer, but most importantly, reveals the blog owner’s true name: Ben Andac. Ben Andac, as it turns out, worked as a “Game Consultant” and an “Admissions and Recruitment Executive” for both Sega Europe and Sony Computer Entertainment Europe. Ben’s job was most likely to evaluate the quality of products coming out of the publisher and potentially scout for new recruits to develop software. Ben now works for online gaming website Idle Thumbs, writing editorials and reviews.

By confirming Ben’s identity as an employee at Sega Europe, re-reading the March 2007 blog regarding the development of NiGHTS: Journey of Dreams shines a spotlight directly on a side of Sega rarely seen by the public. In particular, it reveals an internal strife between Sonic Team and Sega of Japan, highlighted by the fact that NiGHTS: Journey of Dreams was originally developed as an Xbox 360 and Playstation 3 title - going so far as to say he (Ben Andac) played an Xbox 360 build of NiGHTS at one point. Upon witnessing the overnight success of the Wii, Sega of Japan apparently forced Sonic Team to retool the game for Nintendo’s lower-spec platform, something its producer (Takashi Iizuka) was not happy about. Despite the shift in platform, the game’s fast-approaching release date and limited development budget remained firmly unchanged, giving Sonic Team roughly one year to rebuild NiGHTS exclusively for the Wii (when most games typically take two years or more to develop).

As it turned out, according to Mr. Andac, after Sega had restructured itself to re-integrate external development houses like Smilebit and AM2 back in to the main Sega offices, Sonic Team was kept external strictly as a sweatshop to milk the Sonic cashcow, assembly-line style. Sega of Japan had intended NiGHTS: Journey of Dreams as a brief rest from the never-ending onslaught of Sonic game after Sonic game. In Ben’s own words: “There’s no doubt that Sonic Team have lost their quality touch. They are worse than talentless: they are without passion. Bored, weary, closed-minded and out of touch with any sense of what makes games good anymore.” Quite simply put, after making so many of them, Sonic Team is tired of Sonic games - something Ben cites as a reason for Yuji Naka’s resignation in 2006.

In the end, what this blog really represents is that, even within their own ranks, members of Sega’s staff are unhappy with the direction Sonic Team as a development studio has headed. While it was easy to assume such, we now have confirmation of internal strife between Sonic Team and their parent subsidary, Sega of Japan. In relation, this goes a long way to explain the shortcomings of games produced by Sonic Team: They are forced to work on a franchise they no longer care about, and when they do get a chance to stretch their legs, it is under tight restrictions.


Source

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 5:25 am
by Winckle
A fascinating read, good post Alvin.

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 9:05 am
by TheTurnipKing
Suddenly, so many of Sonic's hateful little design foibles make a startling kind of sense. The are the features of a design team that subconciously hates you and wishes you'd let Sonic die, so they could produce something other than a Sonic game for once!

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 9:28 am
by NickSCFC
Sega are useless these days, they keep rehashing old titles and ruining the names for generations to come.

Couldn't care less if they went under.

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 9:45 am
by Christopher
NickSCFC wrote:Sega are useless these days, they keep rehashing old titles and ruining the names for generations to come.

Couldn't care less if they went under.


Bit harsh when you consider that there has been Virtua Fighter 5, Virtua Tennis 3 and Valkyria Chronicles in the last couple of years which are all of a high quality and not too mention OutRun Online coming this month :?

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 11:37 am
by Rog
suzzopher wrote:
NickSCFC wrote:Sega are useless these days, they keep rehashing old titles and ruining the names for generations to come.

Couldn't care less if they went under.


Bit harsh when you consider that there has been Virtua Fighter 5, Virtua Tennis 3 and Valkyria Chronicles in the last couple of years which are all of a high quality and not too mention OutRun Online coming this month :?


VF5 and VT3 are rehashes though. They don't add anything massively new.

But Sega could easily pull themselves back if they wanted. They are still putting out new IP's. The problem is that if they have any success then Sega churn out a slap-dash sequel for the quick profit. We've now seen that they did this to Nights and we know they did it to the Sonic reboot. They've lost touch with gaming and are purely in it for the business. Seeing Nintendo's success is bound to make any business want a piece.

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 11:51 am
by Eighthours
Ah, good spot!

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 11:58 am
by Christopher
Rog wrote:
suzzopher wrote:
NickSCFC wrote:Sega are useless these days, they keep rehashing old titles and ruining the names for generations to come.

Couldn't care less if they went under.


Bit harsh when you consider that there has been Virtua Fighter 5, Virtua Tennis 3 and Valkyria Chronicles in the last couple of years which are all of a high quality and not too mention OutRun Online coming this month :?


VF5 and VT3 are rehashes though. They don't add anything massively new.



strawberry float OFF!!!

They are refinements :x

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 12:00 pm
by KK
VT3 was the first Virtua Tennis game I ever played, I think. I used to play quite a bit of the (fantastic) Anna Konnikova (sp is all over the shop) from Namco.

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 12:07 pm
by Thongings
Interesting stuff. If true, it confirms what most people have believed to be Sonic Team's intrinsic problem.

I feel a bit sorry for them to be honest.

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 12:12 pm
by Rog
KKLEIN wrote:VT3 was the first Virtua Tennis game I ever played


And yet you've played them all ;)

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 12:13 pm
by Dalagonash
that's a very interesting read, hopefully it will cause a bit of a stir within SEGA.

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 12:17 pm
by <]:^D
Alvin Flummux wrote:
TSSZ wrote:He knew of the game’s trouble development, which he used as a segway to discuss the internal workings of Sega and how it related to Sonic Team, claiming that he knew Sonic Team, personally, “on a professional level”.


:fp:

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 5:18 pm
by TheTurnipKing
Rog wrote:
suzzopher wrote:
NickSCFC wrote:Sega are useless these days, they keep rehashing old titles and ruining the names for generations to come.

Couldn't care less if they went under.


Bit harsh when you consider that there has been Virtua Fighter 5, Virtua Tennis 3 and Valkyria Chronicles in the last couple of years which are all of a high quality and not too mention OutRun Online coming this month :?


VF5 and VT3 are rehashes though. They don't add anything massively new.

But Sega could easily pull themselves back if they wanted. They are still putting out new IP's. The problem is that if they have any success then Sega churn out a slap-dash sequel for the quick profit. We've now seen that they did this to Nights and we know they did it to the Sonic reboot. They've lost touch with gaming and are purely in it for the business. Seeing Nintendo's success is bound to make any business want a piece.

They always were.

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 5:58 pm
by NickSCFC
Sega without Yu Suzuki, Yuji Naka and Tetsuya Miziguchi may as well be 3DO for all I care.

Only useful thing they have is their back catalogue.

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 6:01 pm
by Eighthours
<]:^D wrote:
Alvin Flummux wrote:
TSSZ wrote:He knew of the game’s trouble development, which he used as a segway to discuss the internal workings of Sega and how it related to Sonic Team, claiming that he knew Sonic Team, personally, “on a professional level”.


:fp:


Phonetic spellings FTW.

Re: The Blog Sega Doesn’t Want You to Read

Posted: Tue Jan 06, 2009 6:31 pm
by Rightey
Eighthours wrote:
<]:^D wrote:
Alvin Flummux wrote:
TSSZ wrote:He knew of the game’s trouble development, which he used as a segway to discuss the internal workings of Sega and how it related to Sonic Team, claiming that he knew Sonic Team, personally, “on a professional level”.


:fp:


Phonetic spellings FTW.


Blatant product placement.