Super Mario 3D Land (3DS)

Anything to do with games at all.

Favourite handheld Mario platformer?

Super Mario Bros (G&W - 1987)
0
No votes
Super Mario Land (GB - 1989)
4
7%
Super Mario Land 2: 6 Golden Coins (GB - 1992)
9
15%
Super Mario Land 3: Wario Land (GB - 1994)
2
3%
Super Mario Bros Deluxe (GBC - 1999)
3
5%
Super Mario Advance (GBA - 2001)
2
3%
Super Mario Advance 2: Super Mario World (GBA - 2002)
11
18%
Super Mario Advance 3: Yoshi's Island (GBA - 2002)
4
7%
Super Mario Advance 4: Super Mario Bros. 3 (GBA - 2003)
1
2%
Super Mario 64 DS (DS - 2004)
3
5%
New Super Mario Bros (DS - 2006)
3
5%
Super Mario 3D Land (3DS - 2011)
18
30%
 
Total votes: 60
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Floex
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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by Floex » Fri May 06, 2011 1:56 pm

Mafro wrote:I bet you'll be able to use the bottom screen for camera control too.


Urgh....

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Qikz
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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by Qikz » Fri May 06, 2011 2:23 pm

Mafro wrote:
suzzopher wrote:
Mafro wrote:
Miyamoto added that the company has no plans to offer StreetPass functionality with the game

Good news.


How come? StreetPass stuff can be cool.

Almost worthless if you live in an area where there's barely anyone to StreetPass with. I've only had 2 since launch. The ten coin limit is stupid too.


So because you don't get the full use out of it, nobody should be able to?

Also at the above comment, stylus camera control would be great considering it's like a mouse, also how often do you really move the Camera in Mario anyway?

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Octoroc
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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by Octoroc » Fri May 06, 2011 2:28 pm

StayDead wrote: how often do you really move the Camera in Mario anyway?


Well, in Mario 64 (which many of us hope this game will be like) pretty often. I loved the way the camera was introduced as a Lakitu that you controlled. Those were the days.

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Floex
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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by Floex » Fri May 06, 2011 2:42 pm

StayDead wrote:
Mafro wrote:
suzzopher wrote:
Mafro wrote:
Miyamoto added that the company has no plans to offer StreetPass functionality with the game

Good news.


How come? StreetPass stuff can be cool.

Almost worthless if you live in an area where there's barely anyone to StreetPass with. I've only had 2 since launch. The ten coin limit is stupid too.


So because you don't get the full use out of it, nobody should be able to?

Also at the above comment, stylus camera control would be great considering it's like a mouse, also how often do you really move the Camera in Mario anyway?



But it's not like a mouse though. My hand positioning is complete different from when I'm using a stylus to when I'm using a mouse.

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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by Mafro » Fri May 06, 2011 3:26 pm

StayDead wrote:So because you don't get the full use out of it, nobody should be able to?

Correct.

Oh, and use your thumb on the touch scree, rather than a stylus.

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Sputnik
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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by Sputnik » Fri May 06, 2011 6:08 pm

I move the camera in platformers all the time and I found it really frustrating how many fixed perspectives there were in Galaxy. But then you can argue that part of the skill in platform games consists in being able to navigate a level with any given perspective; part of the challenge lies in that. So whatever.

This is malignant for diapered cartoon girls crutches as well

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Frank
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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by Frank » Fri May 06, 2011 6:11 pm

Rayman 3DS had camera controls on the D-pad. That'd no doubt be far easier than them trying to tack on some needless stylus/gyroscope camera scheme.

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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by The People's ElboReformat » Fri May 06, 2011 7:26 pm

I can't remember how Mario 64 DS worked in regards to the camera. Either way that game was fine. Never had any problems with controlling it or working the camera.

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Floex
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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by Floex » Fri May 06, 2011 7:27 pm

Zenigame wrote:I can't remember how Mario 64 DS worked in regards to the camera. Either way that game was fine. Never had any problems with controlling it or working the camera.


It was awful to control with the stylus, especially controlling Mario

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~Earl Grey~
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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by ~Earl Grey~ » Fri May 06, 2011 7:47 pm

Mafro wrote:Remake of F-Zero X (the best one) like they are doing with OoT and Lylat Wars would be amazing. Online multiplayer death race :shock:


Finally, someone else who understands that X is the best one. strawberry float that shitty Sega-outsourced Gamecube version with the aerodynamics all wrong.

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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by ~Earl Grey~ » Fri May 06, 2011 7:55 pm

Tineash wrote:It'll also age better - X is genuinely unplayable now.


:lol:

I was playing it last night and loving it. It's textbook proof as to why Nintendo will always be a cut above Sega. Sega just seemed to miss the point and GX just didn't feel right.

They just didn't "get" it. And, looking back at their histories, it's not difficult to see why - Sega's games always seemed to fall short of the mark where Nintendo excelled.

Monkey Ball is the only game of theirs I genuinely love.

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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by HSH28 » Fri May 06, 2011 7:57 pm

They are both great games, but quite how anyone can delude themselves into thinking X is better than GX I'm not quite sure.

If it wasn't known that GX was developed by Sega this discussion wouldn't be going on.

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Christopher
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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by Christopher » Fri May 06, 2011 7:58 pm

HSH28 wrote:They are both great games, but quite how anyone can delude themselves into thinking X is better than GX I'm not quite sure.

If it wasn't known that GX was developed by Sega this discussion wouldn't be going on.


People just can't accept that SEGA made a better Nintendo game than Nintendo.

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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by The People's ElboReformat » Fri May 06, 2011 7:59 pm

Floex wrote:
Zenigame wrote:I can't remember how Mario 64 DS worked in regards to the camera. Either way that game was fine. Never had any problems with controlling it or working the camera.


It was awful to control with the stylus, especially controlling Mario

I don't remember ever using the stylus during SM64DS.

Did one of the shoulder buttons centre the camera or something?

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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by Born Stellar » Fri May 06, 2011 8:04 pm

Yeah, L centred the camera. Otherwise it was a smart cam that auto manipulated itself, same as in Galaxy. It works for Mario games quite well. However in fairness I would like to have seen a second circle pad on the 3DS. FPS on the DS was uncomfortable only using the D-Pad, touch screen and L.

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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by rudderless » Fri May 06, 2011 8:10 pm

suzzopher wrote:
HSH28 wrote:They are both great games, but quite how anyone can delude themselves into thinking X is better than GX I'm not quite sure.

If it wasn't known that GX was developed by Sega this discussion wouldn't be going on.


People just can't accept that SEGA made a better Nintendo game than Nintendo.


I think GX would be a magnificent game if it wasn't so stupidly tough. It's an incredible achievement, really, but it can only really be fully enjoyed by a limited audience. I admired it greatly; I wanted to love it.

Still, it's miles better than any Wip3out game.

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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by The People's ElboReformat » Fri May 06, 2011 8:12 pm

Born Stellar wrote:Yeah, L centred the camera. Otherwise it was a smart cam that auto manipulated itself, same as in Galaxy. It works for Mario games quite well. However in fairness I would like to have seen a second circle pad on the 3DS. FPS on the DS was uncomfortable only using the D-Pad, touch screen and L.

Aye, I'm annoyed that there's only one circle pad. Nintendo :x

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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by HSH28 » Fri May 06, 2011 8:12 pm

rudderless wrote:
suzzopher wrote:
HSH28 wrote:They are both great games, but quite how anyone can delude themselves into thinking X is better than GX I'm not quite sure.

If it wasn't known that GX was developed by Sega this discussion wouldn't be going on.


People just can't accept that SEGA made a better Nintendo game than Nintendo.


I think GX would be a magnificent game if it wasn't so stupidly tough. It's an incredible achievement, really, but it can only really be fully enjoyed by a limited audience. I admired it greatly; I wanted to love it.

Still, it's miles better than any Wip3out game.


Would have agreed with you till Wipeout Pure on PSP. That game was really, really good.

Couldn't say which was better really, its probably still just F Zero, but its very close.

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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by Born Stellar » Fri May 06, 2011 8:12 pm

I'm apparantly a Nintendo fanboy and even I can appreciate that GX Dj Wakkapwns the rest of the series. If rumours of Sega developing for the Wii HD launch are true I'd love it to be a HD, 300,000 player F-Zero.

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~Earl Grey~
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PostRe: Super Mario 3D (3DS) - Screens page 1, video coming at E
by ~Earl Grey~ » Fri May 06, 2011 8:20 pm

HSH28 wrote:They are both great games, but quite how anyone can delude themselves into thinking X is better than GX I'm not quite sure.

If it wasn't known that GX was developed by Sega this discussion wouldn't be going on.


Delude is a bit of a strong word. I could argue that you've deluded yourself that GX is better just because it has better graphics.

I think X just handles better. Once i was used to it GX just felt clumsy. Cars would slip off course easier and I spent more time hugging the crash barrier than racing. Also, the jumps were screwed up monumentally in my opinion. The aerodynamics on X were intuitive - raising or lowering the nose had the "right" effect and the craft descended at a rate that felt realistic. I tried to pull off jumps in GX that I knew worked in X and the craft would glide for about a second, then suddenly sink like a stone. I was outraged - one of the most fundamental elements of the game had been totally ruined. Remember that massive air in Fire Field in X? Well you can kiss those antics goodbye on GX because Sega destroyed it....


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