Super Mario 3D Land (3DS)

Anything to do with games at all.

Favourite handheld Mario platformer?

Super Mario Bros (G&W - 1987)
0
No votes
Super Mario Land (GB - 1989)
4
7%
Super Mario Land 2: 6 Golden Coins (GB - 1992)
9
15%
Super Mario Land 3: Wario Land (GB - 1994)
2
3%
Super Mario Bros Deluxe (GBC - 1999)
3
5%
Super Mario Advance (GBA - 2001)
2
3%
Super Mario Advance 2: Super Mario World (GBA - 2002)
11
18%
Super Mario Advance 3: Yoshi's Island (GBA - 2002)
4
7%
Super Mario Advance 4: Super Mario Bros. 3 (GBA - 2003)
1
2%
Super Mario 64 DS (DS - 2004)
3
5%
New Super Mario Bros (DS - 2006)
3
5%
Super Mario 3D Land (3DS - 2011)
18
30%
 
Total votes: 60
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Tragic Magic
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PostRe: Super Mario 3D Land (3DS)
by Tragic Magic » Sat Jan 07, 2012 4:33 pm

Started playing this today and it's great. The up/down 3D camera thing is pissing me off though because I can't decide which looks better and I just flick through the two constantly. In some places I can't even tell that much of a difference. Did anyone else find that?

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Victor Mildew
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PostRe: Super Mario 3D Land (3DS)
by Victor Mildew » Sat Jan 07, 2012 4:46 pm

Tragic Magic wrote:Started playing this today and it's great. The up/down 3D camera thing is pissing me off though because I can't decide which looks better and I just flick through the two constantly. In some places I can't even tell that much of a difference. Did anyone else find that?


The popping out of the screen one really makes a difference late Ron in the game. There's a bit where the whole level is top down and mario can pretty much jump right out of the screen up to your face!

Glad the difficulty ramps up after Moving on to the special worlds

Hexx wrote:Ad7 is older and balder than I thought.
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Tragic Magic
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PostRe: Super Mario 3D Land (3DS)
by Tragic Magic » Sat Jan 07, 2012 4:50 pm

I might just leave it in the popping out mode then.

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IGM
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PostRe: Super Mario 3D Land (3DS)
by IGM » Sun Jan 08, 2012 11:13 am

Finally fully finished it. That last level :x Though when I did finish it I managed it again straight away.

Really brilliant game.

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HSH28
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PostRe: Super Mario 3D Land (3DS)
by HSH28 » Sun Jan 08, 2012 11:50 am

Tragic Magic wrote:I might just leave it in the popping out mode then.


You can't. It always defaults back to the standard when you leave and go back.

Bigerich
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PostRe: Super Mario 3D Land (3DS)
by Bigerich » Sun Jan 08, 2012 10:27 pm

This is a bit brilliant, isn't it? :wub:
It's certainly made me change my vote for favourite handheld Mario platformer (previously 6GC).

What do the golden flags do? I have all flags (and all coins bar two) in worlds 1 through to 8. :D

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Blaine
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PostRe: Super Mario 3D Land (3DS)
by Blaine » Sun Jan 08, 2012 11:06 pm

Bigerich wrote:What do the golden flags do? I have all flags (and all coins bar two) in worlds 1 through to 8. :D

You need all of them in both the regular and special worlds to get the fifth star on your save file (a.k.a. to 100% the game).

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The Alchemist Penguin
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PostRe: Super Mario 3D Land (3DS)
by The Alchemist Penguin » Mon Jan 09, 2012 1:04 am

HSH28 wrote:
Tragic Magic wrote:I might just leave it in the popping out mode then.


You can't. It always defaults back to the standard when you leave and go back.


Seems to save the setting when you complete a level, or at least it did for me!

I didn't even know about the difference camera modes, I thought the indicator was telling you the type of 3D in the level! (I was wondering when the "pop-out" levels would appear :lol: )

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Shadow
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PostRe: Super Mario 3D Land (3DS)
by Shadow » Mon Jan 09, 2012 9:29 pm

Ok.. So I think I'm done..

I've got 312 Star Medals, I've got all gold flags and completed every level with both Mario and Luigi, including that last level. Is there anything left for me to do?

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IGM
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PostRe: Super Mario 3D Land (3DS)
by IGM » Mon Jan 09, 2012 9:33 pm

Shadow wrote:Ok.. So I think I'm done..

I've got 312 Star Medals, I've got all gold flags and completed every level with both Mario and Luigi, including that last level. Is there anything left for me to do?


Take a well-earned rest then time-trial the levels?

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Supachipz
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PostRe: Super Mario 3D Land (3DS)
by Supachipz » Mon Jan 09, 2012 9:45 pm

How do the time trials work? Is there anyway to share them for competition?

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IGM
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PostRe: Super Mario 3D Land (3DS)
by IGM » Mon Jan 09, 2012 9:47 pm

I think it's just you against any streetpass hits you get. But it's nice to beat their measly best times all the same.

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HSH28
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PostRe: Super Mario 3D Land (3DS)
by HSH28 » Mon Jan 09, 2012 9:57 pm

Shadow wrote:Ok.. So I think I'm done..

I've got 312 Star Medals, I've got all gold flags and completed every level with both Mario and Luigi, including that last level. Is there anything left for me to do?


Are your profile stars shiny?

If not, start all over again on a new save and don't lose 5 lives on any level from W1-8.

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IGM
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PostRe: Super Mario 3D Land (3DS)
by IGM » Mon Jan 09, 2012 10:07 pm

HSH28 wrote:
Shadow wrote:Ok.. So I think I'm done..

I've got 312 Star Medals, I've got all gold flags and completed every level with both Mario and Luigi, including that last level. Is there anything left for me to do?


Are your profile stars shiny?

If not, start all over again on a new save and don't lose 5 lives on any level from W1-8.


I am so tempted to do that...

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Shadow
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PostRe: Super Mario 3D Land (3DS)
by Shadow » Mon Jan 09, 2012 10:09 pm

Ooh what's this.. so I do the whole game game without losing more than 5 lives on any level? Is that 5 consecutive lives or 5 lives total?

HSH28
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PostRe: Super Mario 3D Land (3DS)
by HSH28 » Mon Jan 09, 2012 10:28 pm

Shadow wrote:Ooh what's this.. so I do the whole game game without losing more than 5 lives on any level? Is that 5 consecutive lives or 5 lives total?


Its on the same level and its only in W1-8, its basically never see the gold tanooki suit option in before you get to the 'end'.

I don't think it counts the 'last' boss battle either.

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Shadow
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PostRe: Super Mario 3D Land (3DS)
by Shadow » Mon Jan 09, 2012 10:39 pm

I'm pretty sure I would have had that, but I let my son play on my save file.. certainly I've never seen the gold tanooki suit while I've been playing.

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IGM
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PostRe: Super Mario 3D Land (3DS)
by IGM » Tue Jan 10, 2012 12:08 pm

I've started a new profile for the shiny stars :fp:

Was going for one of my made-up miis and couldn't decide so random stylus point gave me:

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Who you may remember looking nothing like that in the popular TV show - a gritty reimagining of the Superman story - called Dexter.

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captain red dog
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PostRe: Super Mario 3D Land (3DS)
by captain red dog » Tue Jan 10, 2012 1:02 pm

I knew there would be some catch to the golden Tanooki suit!

I'm sure I read in the leaflet that comes with the game that the 3D mode just changes the depth of 3D. Does it really change it to a pop out effect? If so, which is the best one to use (up or down on the D-pad)?

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Victor Mildew
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PostRe: Super Mario 3D Land (3DS)
by Victor Mildew » Tue Jan 10, 2012 1:09 pm

popout is best. Seeing Mario jump a couple of inches out of the screen is amazing!

Hexx wrote:Ad7 is older and balder than I thought.

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