Coconut Bob wrote:Did anybody ever play the GBC Resi Game? That was bloody awful, but it was set on a boat and I seem to remember the actual story and idea behind the game was decent, just not suited to the GBC. Wonder if it was any of the foundation for this game.
Dead Aim is probably more of a foundation, as it was in 3D and featured first person aiming (and was on a boat). Although considering the critical reviews of both games, I hope they don't use them as too much of a foundation (although I really enjoyed Dead Aim).
Also, a bit of info about the controls in Mercenaries, but it's probably safe to assume Revelations will be the same.
One of the big additions to the control scheme is a first person aiming mode. The game is normally viewed from behind your character's back. However, when you ready your weapon, the game automatically switches into first person mode and you use the analogue slider to aim. You'll be able to freely move while in this first person view.
So aiming is on the slider, but movement is on something else. I'm glad they've used the slider for aiming, but it makes me really curious how they're going to make you move.