Resident Evil: Revelations (3DS)

Anything to do with games at all.

Your favourite Resident Evil? (Main series)

Resident Evil - 1996 (PS, Sat, PC, GC, Wii, DS)
17
18%
Resident Evil 2 - 1998 (PS, N64, DC, PC, GC)
21
23%
Resident Evil 3: Nemesis - 1999 (PS, DC, PC, GC)
3
3%
Resident Evil Code: Veronica - 2000 (DC, PS2, GC)
3
3%
Resident Evil 0 - 2002 (GC, Wii)
2
2%
Resident Evil 4 - 2004 (GC, PS2, PC, Wii)
47
51%
Resident Evil 5 - 2009 (PS3, 360, PC)
0
No votes
 
Total votes: 93
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SEP
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PostRe: Resident Evil: Revelations (3DS)
by SEP » Fri Oct 29, 2010 7:07 pm

The Alchemist Penguin wrote:
StayDead wrote:
move and shoot at the same time when you've only one analogue stick.

It's a 3DS, Touchscreen aiming...

I had initially ruled that out because using the slider, the touch screen, and the ABXY buttons at the same time doesn't seem possible (or that comfortable), but I remember the Conference demo had camera controls on the touch screen (using your thumb, admittedly) so they might do that. I don't like games that constantly switch between using the stylus and buttons (think of the many times you'd go in and out of aim mode), so I hope they've a more elegant solution in mind.


Maybe they'll use the built-in gyro somehow.

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Alpha eX
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PostRe: Resident Evil: Revelations (3DS)
by Alpha eX » Fri Oct 29, 2010 7:25 pm

NickSCFC wrote:
glowy69 wrote:
NickSCFC wrote:
glowy69 wrote::o

What the fudge is this? Is this a continuation of the RE story? :wub:


Supposedly set before RE5 and RE5: Lost in Nightmares.


Its only on 3DS though? No 360 version by perchance?


Only confirmed for 3DS, can't see why they can't release it as a download for Resi 5.


Were you being serious? :lol:

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PostRe: Resident Evil: Revelations (3DS)
by Qikz » Fri Oct 29, 2010 7:31 pm

The Alchemist Penguin wrote:
StayDead wrote:
move and shoot at the same time when you've only one analogue stick.

It's a 3DS, Touchscreen aiming...

I had initially ruled that out because using the slider, the touch screen, and the ABXY buttons at the same time doesn't seem possible (or that comfortable), but I remember the Conference demo had camera controls on the touch screen (using your thumb, admittedly) so they might do that. I don't like games that constantly switch between using the stylus and buttons (think of the many times you'd go in and out of aim mode), so I hope they've a more elegant solution in mind.


It wouldn't be difficult, have it so holding L takes you into aim mode, then you move with the analog still and quickly use the Stylus to aim, it'd be like the aiming in Metroid Prime but being able to move.

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PostRe: Resident Evil: Revelations (3DS)
by The Alchemist Penguin » Fri Oct 29, 2010 8:42 pm

StayDead wrote:It wouldn't be difficult, have it so holding L takes you into aim mode, then you move with the analog still and quickly use the Stylus to aim, it'd be like the aiming in Metroid Prime but being able to move.


That doesn't solve the "using the AXBY buttons" problem, which was my issue in the first place, as you can't use them and the touch screen at the same time. Revelations uses R + Y to shoot, R + Slider to aim, B to run and B + Back to turn. It also uses L for the Knife, iirc, and then you've got a button to open the inventory too. Grab a nearby DS and try out using those buttons as well as using the touch screen and you'll see why it wouldn't work. You lose control for that split-second you reach from the touch screen to the buttons and move the stylus, and if you're doing that constantly it's just going to be awful.

EDIT - I hope that doesn't sound harsh, it's not meant to, I just find a lot of games are using these really sub-par control schemes recently due to lack of thought being put into the best use of new (I say new, the DS and Wii have been around long enough now) technology. :(

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PostRe: Resident Evil: Revelations (3DS)
by Christopher » Wed Dec 08, 2010 9:01 am

Resident Evil Revelations wasn't given much in the way of details at the Nintendo Conference a couple of months back. But Famitsu has stepped up this week with a full look at the 3DS title, complete with little bits of commentary from the development staff.

That staff includes producer Masachika Kawata (also producing The Mercenaries 3D), producer Takayuki Hama, and director Koushi Nakanishi.

Revelations is an all new Resident Evil game that's set on a creature infested luxury cruise ship. The game is set between the time of Resident Evil 4 and Resident Evil 5 and follows the actions of the BSAA anti bio-terror forces, which has just recently been formed (around the year 2005).

Chris Redfield and Jill Valentine, main characters of the original RE, are confirmed for the game. Famitsu says that a number of other BSAA members will appear as well.

The game's prologue starts out on a dark, stormy night out at sea. Some BSAA soldiers are approaching a once great cruise ship, which nows looks like a ghost ship. As they approach, Jill says to herself, "Surely, they are somewhere on this ship."

The concept of the game, Kawata told the magazine, is to deliver a game that makes players feel a greater sense of fear. This will be achieved by adding the "classic style" of exploration and puzzle solving found in the older RE games to the style of play featured in RE4 and beyond.

They're following a different path from the post RE4 series, which Kawata feels placed the focus on an invigorating gameplay experience. This time, they'll be placing an emphasis on the fear and suspense side, making players feel so scared that they don't want to move.

The type of fear and suspense detailed in the interview should be familiar to players of the old Resident Evil games. You won't know where the enemies will emerge, so you'll have to slowly advance in fear of when something might pop out. Creatures will appear from unexpected directions. You'll also have to deal with limited ammo. It's true "survival horror," said Nakanishi.

Nakanishi also detailed how the game's cinematic and visual effects will contribute to the fear. In addition to the interior of the ship being dark, the 3D output will give you a true feeling that there's something in the depths of the halls. The ability for 3D to deliver this feel is the reason they decided to place the emphasis on horror, said Nakanishi.

Fans of the classic Resident Evils will probably be pleased with the new focus on horror. But it looks as though, in terms of story, the game is actually being designed for newcomers. Asked if Revelations will have connections with past titles, Nakanishi assured that as the game is set just after the formation of the BSAA it won't be totally unrelated. However, because it's coming out for a new system, they're making it so that players who are new to the series will enjoy themselves. At the same time, there will be some elements that fans of past titles will appreciate.

On the media front, Famitsu's has some game screens which show Jill and Chris walking through the halls of the cruise ship, taking aim at creatures. One screen shows shows a red targeting light coming out of Jill's gun.

The magazine provides only a few gameplay details besides what can be determined by the screens. You'll be able to freely move while your gun is equipped. You'll also be able to freely move your viewpoint around. Many of the screens in the magazine are from the character's backs like in Resident Evil 4, but there are a few shots where it looks like the player has moved the camera around to Jill's side.

The developers told Famitsu that Revelations is being developed to offer a new play control feel. No details yet, but the magazine does speculate (and with Famitsu, it's usually informed speculation) that this could relate to the 3DS's unique functionality.

In addition to the gameplay shots, the magazine has some storyboards showing concept images of other areas. One storyboard shows a storage room that's filled with dead bodies. An air duct has broken, and one body seems to be hanging out partially from the broken end of the air duct. There's a similarly bloody scene from the ship's kitchen, which is also filled with dead bodies.

Some of the image boards show areas off the ship, including a port town and a snowy mountain. The mountain image board shows a crashed freighter plane in flames.

The overall setting for the game is Europe, Nakanishi said when asked about the setting. He wouldn't go into details beyond this.

Development on Revelations is currently at 20% complete, Famitsu reveals. The game is still listed in the magazine as date TBA.

http://www.andriasang.com/e/blog/2010/12/08/re_revelations_update/

Sounds like they are going for a return to horror with this one.

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PostRe: Resident Evil: Revelations (3DS)
by Jamo3103 » Wed Dec 08, 2010 10:03 am

Its about time, Resi 4 was awesome and a great way to update the series despite not really being truly scary at anytime but for me Resi 5 was a massive disappointment.

It definitely needs a return to its horror roots, as long as the gameplay mechanics don't go back to old Resident Evil on them. Its just a shame that its on a handheld in my opinion, playing a survival horror game whilst sat on the train isn't quite as scary as being sat by your TV with Surround Sound turned all the way up!

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gamerforever
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PostRe: Resident Evil: Revelations (3DS)
by gamerforever » Wed Dec 08, 2010 10:04 am

Playing in the night, in your bedroom, in 3D though...

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PostRe: Resident Evil: Revelations (3DS)
by Jamo3103 » Wed Dec 08, 2010 10:08 am

gamerforever wrote:Playing in the night, in your bedroom, in 3D though...


I just don't think its as immersive on a small screen, but then its hard to say how much of a difference the 3D will make!

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PostRe: Resident Evil: Revelations (3DS)
by Christopher » Wed Dec 08, 2010 10:10 am

Coconut Bob wrote:
gamerforever wrote:Playing in the night, in your bedroom, in 3D though...


I just don't think its as immersive on a small screen, but then its hard to say how much of a difference the 3D will make!


I think it's more immersive on the small screen. You have the headphones on, you are actually alone in playing this game. I find handheld games in general more immersive due to have personal the whole experience though.

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gamerforever
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PostRe: Resident Evil: Revelations (3DS)
by gamerforever » Wed Dec 08, 2010 10:11 am

Coconut Bob wrote:
gamerforever wrote:Playing in the night, in your bedroom, in 3D though...


I just don't think its as immersive on a small screen, but then its hard to say how much of a difference the 3D will make!


True, lets just wait and see. The awesome thing about the 3DS is that it will be a surprise until we have it in our hands!

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mic
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PostRe: Resident Evil: Revelations (3DS)
by mic » Wed Dec 08, 2010 11:34 am

Sounds like everything I wanted, frankly. Most exciting is the apparently changeable camera.

Move with weapon 'equipped'? Is that gun out, or actually aiming? How can such things be possible with only one analogue stick, unless both analogue and touchscreen control are used simultaneously? :?

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Frank
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PostRe: Resident Evil: Revelations (3DS)
by Frank » Wed Dec 08, 2010 12:09 pm

suzzopher wrote:
The concept of the game, Kawata told the magazine, is to deliver a game that makes players feel a greater sense of fear. This will be achieved by adding the "classic style" of exploration and puzzle solving found in the older RE games to the style of play featured in RE4 and beyond.

The type of fear and suspense detailed in the interview should be familiar to players of the old Resident Evil games. You won't know where the enemies will emerge, so you'll have to slowly advance in fear of when something might pop out. Creatures will appear from unexpected directions. You'll also have to deal with limited ammo. It's true "survival horror," said Nakanishi.


:wub:

If it goes back to being proper survival horror, it's going to be the best Resident Evil ever :wub: :wub:

Not sure about this aiming thing, though. I hope they don't shoehorn some gyro-sensor aiming gimmick into it. That'd make it crap.

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PostRe: Resident Evil: Revelations (3DS)
by The Alchemist Penguin » Wed Dec 08, 2010 12:18 pm

I have a sneaking feeling that the slider will be used to aim (just like in 4 and 5) but ABXY will be used to "shuffle" the character around a bit, but movement will end up pretty limited compare to non-aiming. I hope they don't put moving on the slider and aiming on ABXY, anyway.

I'm disappointed that it seems to be set before Lost in Nightmares, as I was really looking forward to seeing the story move forward with Alex after they teased that. It doesn't really matter that much as the gameplay seems amazing, but I had thought they said at E3 it was carrying on from 5 (I assume they just meant in a "gameplay successor" way).

Scary Horror 3D Resi on a spooky boat sounds like a winner either way.

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Frank
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PostRe: Resident Evil: Revelations (3DS)
by Frank » Wed Dec 08, 2010 12:23 pm

Sounds a bit like Resident Evil Zero, too, with the stuff set off the ship. I thought that the vast majority of Zero was going to be set on the train, but then you end up getting off it after like... half an hour or so. Maybe they'll do a similar thing in this :shifty:

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PostRe: Resident Evil: Revelations (3DS)
by mic » Wed Dec 08, 2010 12:53 pm

The more like RE0 the better, imo.

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Jamo3103
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PostRe: Resident Evil: Revelations (3DS)
by Jamo3103 » Wed Dec 08, 2010 1:01 pm

Did anybody ever play the GBC Resi Game? That was bloody awful, but it was set on a boat and I seem to remember the actual story and idea behind the game was decent, just not suited to the GBC. Wonder if it was any of the foundation for this game.

Last edited by Jamo3103 on Wed Dec 08, 2010 1:06 pm, edited 1 time in total.
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Christopher
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PostRe: Resident Evil: Revelations (3DS)
by Christopher » Wed Dec 08, 2010 1:02 pm

BARRY!! NO!!!!!

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PostRe: Resident Evil: Revelations (3DS)
by The Alchemist Penguin » Wed Dec 08, 2010 1:12 pm

Coconut Bob wrote:Did anybody ever play the GBC Resi Game? That was bloody awful, but it was set on a boat and I seem to remember the actual story and idea behind the game was decent, just not suited to the GBC. Wonder if it was any of the foundation for this game.

Dead Aim is probably more of a foundation, as it was in 3D and featured first person aiming (and was on a boat). Although considering the critical reviews of both games, I hope they don't use them as too much of a foundation (although I really enjoyed Dead Aim).

Also, a bit of info about the controls in Mercenaries, but it's probably safe to assume Revelations will be the same.
One of the big additions to the control scheme is a first person aiming mode. The game is normally viewed from behind your character's back. However, when you ready your weapon, the game automatically switches into first person mode and you use the analogue slider to aim. You'll be able to freely move while in this first person view.

So aiming is on the slider, but movement is on something else. I'm glad they've used the slider for aiming, but it makes me really curious how they're going to make you move. :o

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PostRe: Resident Evil: Revelations (3DS)
by The Alchemist Penguin » Wed Dec 08, 2010 6:35 pm

Lots of scans here: http://www.biohaze.com/forums/viewtopic ... 75&p=90990

You can already see non-ship areas (looks almost like a ship wreck) in the Revelations scans, and it has been confirmed you can switch between third and first person aiming, depending on your preference.

Also, Mercenaries allows you to customise what weapons the characters have now, and they've got their own stats to set them apart. Chris is slow but strong, Claire is fast but weaker, etc...

Both games look gorgeous. :wub:

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PostRe: Resident Evil: Revelations (3DS)
by Fargo » Wed Dec 08, 2010 6:48 pm

I decided the other day that I've got to get a 3DS for this and Zelda. Never been into handhelds before but I can't wait for this.


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