Vanquish -PlatinumGames-

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Christopher
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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by Christopher » Fri Mar 05, 2010 9:54 am

Good to hear. As much as I like online gaming, I have preferred the single player games more recently.

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consolegaming
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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by consolegaming » Fri Mar 05, 2010 11:13 am

suzzopher wrote:Good to hear. As much as I like online gaming, I have preferred the single player games more recently.


Same here, I think its important certain games are kept single player only as a lot of them have tacked on online experiences.

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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by Floex » Fri Mar 05, 2010 11:45 am

I'm actually disapointed this isn't going to have any MP of any kind. Most of online play is with western games, it would have been nice to take something different online for once. Still, I bet it's going to be a cracking SP

Feeling this one will slip into early next year though. If it does make it, imagine making two GOTY at either end of the spectrum of the calendar year :shock:

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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by Hugo Stiglitz » Sat Mar 27, 2010 10:21 pm

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still
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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by still » Sat Mar 27, 2010 10:36 pm

Hugo Stiglitz wrote:
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And ?...

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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by BAKA » Sun Mar 28, 2010 3:33 pm

still wrote:
Hugo Stiglitz wrote:
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And ?...


Perhaps I'm missing something, but he just posted some screens, and thus contributed to the thread, which is more than I've seen you do? What more do you want from him?

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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by Hugo Stiglitz » Mon Mar 29, 2010 8:21 pm

Sega’s confirmed that Vanquish will be releasing this coming winter for the west for PS3 and 360.


:mrgreen: :wub:

Fantastic news.

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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by mokeyjoe » Mon Mar 29, 2010 8:30 pm

Hugo Stiglitz wrote:Some screens


Looks great. Except for that N64 rock in the foreground of the second shot. :)

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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by Hugo Stiglitz » Wed Mar 31, 2010 4:36 pm

Prologue.

Vanquish begins in space, on a cylindrical colony known as Providence. This is actually America's 51st state. It was created in order to gather solar energy. The energy that it gathers in its power generation plants is converted into microwaves and beamed down to Earth.

This is where the expected "but" comes in. Someone has taken over Providence and converted its power plants into weapons of mass destruction. The enemy targets San Francisco with a blast of energy from the colony, instantly wiping out 500,000 lives.

Meanwhile, Washington receives a declaration of war from "Russia no Hoshi" (this is either "Planet Russia" or possibly the name for a satellite). Apparently, an organization that recently staged a coup in Russia wants unconditional surrender from America, or they'll attack New York next.

The only person who can save America from this ultimate danger is Burns, a hero who is a veteran of three wars and has received such high awards as the Silver Star. His ship fleet is already in approach of the colony.

The hero of Vanquish, Sam, has been dispatched by DARPA with this fleet. On the surface, his mission is to test out the new type of battle suit, "ARS." However, he's actually been given secret orders.

Little time remains until the attack on New York.

Playing as Sam, you make use of your ARS, or Augmented Reaction Suit. This suit is made of carbon nano tubes and offers the strength of steel in a package as light as air. It was designed to give a single soldier the same attack, movement, strategy, and information processing capabilities as the latest MBTs (a combat tank).

While in your ARS, you'll have access to a variety of weapons. But you'll also find that close range combat, like punches and kicks, are essential attack options here. The magazine notes that these are often reduced to support roles in other games.

The game also includes a boost option. When this is triggered, your speed is greatly increased, allowing you to jump at an enemy in an instant and dash past storms of bullets.

During battle, you'll need to make use of AR Mode, or Augmented Reality Mode. You can trigger this mode only after you've met certain conditions. In AR Mode, your reaction speed becomes much higher. This is reflected in the game by slowing everything else down. In other words, bullet time.

Despite all this power Sam won't be alone in his fight. He'll be accompanied by fellow American soldiers. You'll have to work together with these ally characters, covering one another as you fight your robotic foes.

Are you surprised that we're seeing a second update on Vanquish so quickly? Don't be. The game is already 80% complete and has entered a balance adjustment stage, Mikami revealed to Famitsu. The wait is still going to be a bit long, though, as the game is planned for winter release.


http://www.andriasang.com/e/blog/2010/0 ... _prologue/

Some older shots.

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:)

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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by Hugo Stiglitz » Mon Apr 05, 2010 11:06 am

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Now that's one sexy looking game. :o :wub:

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homargoodness
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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by homargoodness » Mon Apr 05, 2010 12:22 pm

Is this going to be first-person or third-person? I really hope the latter cause it looks like a faster more fluid version of Gears of War (and better character design)

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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by Hugo Stiglitz » Mon Apr 05, 2010 12:52 pm

Third person.

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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by Hugo Stiglitz » Wed Apr 28, 2010 8:26 am

New Screens

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HQ Screens.
http://kotaku.com/5525988/vanquish-screens//gallery/1

Looks great, now how about some gameplay footage. :x :(

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Christopher
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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by Christopher » Wed Apr 28, 2010 8:36 am

Really does look like Lost Planet 2 graphically.

I hope this hits with me, as none of the Platinum games have struck a chord in my gaming heart.

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rudderless
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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by rudderless » Wed Apr 28, 2010 9:47 am

suzzopher wrote:Really does look like Lost Planet 2 graphically.


Really? Looks about fifty times more exciting and interesting to me.

[iup=3595962]KB[/iup] wrote:People like Glen Whelan have a proper face!
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Christopher
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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by Christopher » Wed Apr 28, 2010 9:50 am

rudderless wrote:
suzzopher wrote:Really does look like Lost Planet 2 graphically.


Really? Looks about fifty times more exciting and interesting to me.


Really? From those screens?

Image

Graphically they look alike. Vanguish interests me more than Lost Planet 2 mind.

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rudderless
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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by rudderless » Wed Apr 28, 2010 9:54 am

More detail, more style, more going on. Certainly more interesting visual design on the protagonist.

Perhaps I'm slightly biased in that I've played Lost Planet 2.

[iup=3595962]KB[/iup] wrote:People like Glen Whelan have a proper face!
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Christopher
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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by Christopher » Wed Apr 28, 2010 9:56 am

rudderless wrote:More detail, more style, more going on. Certainly more interesting visual design on the protagonist.

Perhaps I'm slightly biased in that I've played Lost Planet 2.


Lost Planet 2 doesn't have a central protagonist does it?

But yeah all I have seen is screens from both(although played the demo of Lost Planet 2 last year).

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rudderless
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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by rudderless » Wed Apr 28, 2010 10:01 am

suzzopher wrote:
rudderless wrote:More detail, more style, more going on. Certainly more interesting visual design on the protagonist.

Perhaps I'm slightly biased in that I've played Lost Planet 2.


Lost Planet 2 doesn't have a central protagonist does it?


True, I was thinking more of 'the character you play as in single-player mode'.

[iup=3595962]KB[/iup] wrote:People like Glen Whelan have a proper face!
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PostRe: Vanquish - PlatinumGames / Shinji Mikami
by Hugo Stiglitz » Wed Apr 28, 2010 2:53 pm

Info from Level. (Swedish mag)

The game is a lot faster than traditional third person shooters. Sam can boost from cover to cover, quick tempo and intensity seems to be keywords when designing the game.

• According to the article, the action is only ever paused to allow Sam to take a couple of drags on his cigarett (which apparently explains the low placement of his visor.

• The game plays more like a shmup a la Sin & Punishment rather than Gears of War.

• Sam carries one gun, which the suit can transform into another gun, for example a shotgun turns into a machine gun. Real-time weapon morphing?!

• close quarter combat plays a major role.

• Mikami admits that the game looks very similar to other shooters on the surface, but promises that the speed and tempo will set it apart.

• Inaba says that "Mikami is free to do whatever he wants"

• The author of the article is not too impressed by neither story nor cinematics and thinks that the game works best when it focuses on the intense action.

• Mikami opens the conference by saying "Is there anyone from IGN here? Thanks for that God Hand review". :D


http://www.9lives.be/forum/sony-playsta ... quish.html

Weapon morphing sounds amaze. :shock: 8-) :wub:


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