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Agent47
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PostRe: Mass Effect 3 - trailer p6
by Agent47 » Wed Jun 01, 2011 7:19 pm

Alvin Flummux wrote:
Agent47 wrote:
Alvin Flummux wrote:Quick ME2 question: When should I do the Arrival DLC? Before the IFF? Before the final mission? After it?

After the final mission would be best, I'd say.


Will I have to re-do the final mission after that?

No no, once you've done the final mission you're free to do whatever missions you want.

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Codename 47
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PostRe: Mass Effect 3 - trailer p6
by Codename 47 » Wed Jun 01, 2011 7:34 pm

Agent47 wrote:
Alvin Flummux wrote:Quick ME2 question: When should I do the Arrival DLC? Before the IFF? Before the final mission? After it?

After the final mission would be best, I'd say.


Yeah i definitely agree with my Hitman name-sake, i think it's best to do the Arrival DLC after the final mission - i.e. the suicide mission.

From a story point of view - huge spoilers Alvin so you may want to avoid - one thing that puzzled me is...if you do the Arrival DLC straight after Horizon...you'll find out that The Reapers are 2 days from getting to the relay and assuming that's true...why does Harbinger bother with the whole Collectors, abducting humans, etc if him and his people are two days away from Arriving? Or does the Arrival story change slightly if you play it after Horizon/before the Suicide mission? I'm just surprised that seeing as it's the last piece of ME2 DLC and it's supposed to bridge the gap to ME3, i'm surprised Bioware didn't make it mandatory to be played after the Suicide mission.

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Venom
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PostRe: Mass Effect 3 - trailer p6
by Venom » Thu Jun 02, 2011 10:43 am

Mass Effect 3 Better with Kinect
Mass Effect 3 is getting Kinect functionality (is this the reason for the delay?)
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EA recently announced a delay to Mass Effect 3, which is now expected in early 2012. At the time, CEO John Riccitiello explained that BioWare was "adjusting some of the gameplay mechanics and some of the features that you'll see at E3 that can put this into a genre equivalent of shooter meets RPG."

Last year, BioWare's Greg Zeschuk told GamesIndustry.biz said the company was looking at motion control in terms of how it could fit with Mass Effect.

"What can we actually do in a game like Mass Effect? Can we create a greater sense of immersion during conversations by using gestures?" Zeschuk said. "I think we probably could and I think that's where we'll explore. We're not going to do a party game, we're not going to do Dance Dance Krogan for Mass Effect. The reality is it's going to have a really positive impact."

"There's that impediment of a controller but hardcore gamers are never going to give that up.


I hope it's not some tacked on gooseberry fool. Maybe if you can say what Shephard's dialogue would immerse you in the game. But that last line in the quote about the impediment of a controller sends shivers down my spine. In light of Dragon Age II i suspect Bioware want to take out the rpg out of all their rpgs. I hope Skyrim sells billions to stop this gooseberry fool.



http://uk.kotaku.com/5807628/will-mass-effect-3-really-be-better-with-kinect

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Frank
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PostMass Effect 3 - trailer p6
by Frank » Thu Jun 02, 2011 11:33 am

Leaning around corners by leaning on the sofa, come on! 8-)

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PostRe: Mass Effect 3 - trailer p6
by Floex » Thu Jun 02, 2011 11:37 am

Frank wrote:Leaning around corners by leaning on the sofa, come on! 8-)


Worst idea ever

Codename47 had some cool ideas in the Kinnnnnnect topic


Codename47 wrote:The reaction to this rumour over at the Mass Effect forums is hilarious. Its amazing what the mere mere mention of Kinect does to some gamers. Rather than come up with suggestions about how Kinect could add to the gameplay they just bitch and moan. I'm putting my money on us being able to control the galaxy map with Kinect, possibly scan our faces, new planet scanning and probably able to perform Biotic moves such as push using hand gestures.

NickSCFC

PostRe: Mass Effect 3 - trailer p6
by NickSCFC » Thu Jun 02, 2011 11:53 am

Image


:lol:

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Venom
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PostRe: Mass Effect 3 - trailer p6
by Venom » Thu Jun 02, 2011 12:04 pm

Floex wrote:
Frank wrote:Leaning around corners by leaning on the sofa, come on! 8-)


Worst idea ever

Codename47 had some cool ideas in the Kinnnnnnect topic

Codename47 wrote:The reaction to this rumour over at the Mass Effect forums is hilarious. Its amazing what the mere mere mention of Kinect does to some gamers. Rather than come up with suggestions about how Kinect could add to the gameplay they just bitch and moan. I'm putting my money on us being able to control the galaxy map with Kinect, possibly scan our faces, new planet scanning and probably able to perform Biotic moves such as push using hand gestures.


Floex. I think the issue is that RPGs are not traditionally gameplay styles that you would associate with motion controls. Maybe this is a transition period where in time all games will have motion controls added. But as this is a traditional game which works without Kinect, then the hope is that the motion controls added are done in an intelligent way that benefits the experience and not done in a gimmicky way.

Wii Sports tennis was perfect, the controller mirroring how you would play a game of tennis in 3 dimensions. It gave a level of control that normal gamepads couldn't offer. Twilight Princess allowed you to move the Wii remote as sword, but that same action could be done with a button press on the Gamecube version. Swinging the controller didn't improve the experience. It just substituted a button press with a motion.

It is possible that Kinect with Mass Effect 3 could add a lot to the experience. But it would have to do some unique things that is not possible with standard Xbox pad. Eg voice control, star map control etc. The hope is that reviewers will be so impressed they say "you must play Xbox 360 Mass Effect 3 with Kinect . The Kinect controls add so much to your immersion in the game. This is a game-changer". Not "Kinect controls - take them or leave them".

NickSCFC

PostRe: Mass Effect 3 - trailer p6
by NickSCFC » Thu Jun 02, 2011 12:08 pm

Voice controlled conversations would be good, obviously you'd be limited to the options on screen, and during conversations you'd only see the person you were talking to.

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KomandaHeck
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PostRe: Mass Effect 3 - trailer p6
by KomandaHeck » Thu Jun 02, 2011 12:17 pm

The best use of Kinect I can think of would be navigating the galaxy map. Or at least it's the one use of it that I actually think would be kinda cool without making you feel like it's necessary to fully enjoy the game.

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Frank
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PostRe: Mass Effect 3 - trailer p6
by Frank » Thu Jun 02, 2011 12:19 pm

Floex wrote:
Frank wrote:Leaning around corners by leaning on the sofa, come on! 8-)


Worst idea ever


Get out!

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Eighthours
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PostRe: Mass Effect 3 - trailer p6
by Eighthours » Thu Jun 02, 2011 12:28 pm

Clearly the best use of Kinect will be for the Galaxy Map, and it could really turn it into a cool, Minority Report-style experience. I strongly doubt it'll come into play anywhere else in the game.

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PostRe: Mass Effect 3 - trailer p6
by Venom » Thu Jun 02, 2011 1:49 pm

Thinking about it, it really would be great if you could speak dialogue in some games! Imagine playing Skyrim / ME3 facing a potential enemy where you see your lines of dialogue and choose to say "Move stranger, or I will make you move" and depending on how loud you say it determines whether they listen or attack you. Just the fact that you are talking and the game responds is gonna make you feel even more immersed in the world. It would take even more investment but maybe we will see it next gen...

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PostRe: Mass Effect 3 - trailer p6
by Tineash » Thu Jun 02, 2011 1:55 pm

Am I an old stick-in-the-mud? I hate all of these Kinect ideas. They sound as pointless as using a twitch or a waggle of the Wii remote just to replace a button press.

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PostMass Effect 3 - trailer p6
by Buffalo » Thu Jun 02, 2011 1:55 pm

Whoa, massive story today, this. I don't have an opinion yet, Kinect functionality in Mass Effect is one of the last place I thought I'd see it.

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PostRe: Mass Effect 3 - trailer p6
by KomandaHeck » Thu Jun 02, 2011 5:48 pm

E3 demo previews from IGN (Possible spoilers, not read them yet):

http://uk.pc.ign.com/articles/117/1172087p1.html

The Reapers have come to Earth. This is how Mass Effect 3 begins. The first two titles in the series were building towards an epic war with the ancient arbiters of doom and that war has finally come. Good thing the galaxy has you, Commander Shepard, professional Reaper killer.

Mass Effect 2 focused on gathering the best mercenaries in the galaxy for a suicide mission against the Collectors. Mass Effect 3 is a survival mission. You must rally the various races from around the galaxy to your cause to reclaim Earth and save every form of life from extinction. Fail, and everyone and everything dies. No pressure. It won't be easy. This is full blown galactic war and to many, the battle appears hopeless. How can any army possibly defeat the Reapers? Forget about earning the trust of individual allies -- you must unite warring factions to one purpose. Returning to Earth with anything less than a galactic armada would mean failure. In Mass Effect 2, you helped Jack deal with her past and tracked down Samara's daughter for a family reunion. Here, the stakes are higher and the importance of each mission is going to be greater.

One example of these unifying missions comes about halfway through Mass Effect 3. Shepard and crew have journeyed to the Salarian homeworld, Sur'Kesh, to rescue a Krogan princess. Yes, she's crazy hot. The princess in question is the key to uniting a divided Krogan homeworld. Mordin Solus is assisting (it is his home planet after all), and naturally the Krogan clan leader Wrex Urdnot has quite an interest in the princess.
Find out how Mass Effect 3's combat has changed.
But wait, is that team even possible in your version of Mass Effect 3? This is where the branching paths of the first two games begin to really affect the final battle against the Reapers. What if you killed Wrex in the first game? What if Mordin died at the end of Mass Effect 2? What if you gave thumbs up to the Genophage? It's unclear how these choices affect the missions -- maybe losing Mordin just means another character is there in his place -- but in some cases the differences should be significant.

Mass Effect 3 Executive Producer Casey Hudson says that "all things contribute to the war effort." Meaning every major decision from the first two games has an impact. The relationships you've built, and those you need to build going forward, matter.

With the Krogans, you might have murdered one of their own. You might have further doomed their species to extinction. Now you must ask them to help you save the galaxy. Awkward. But there are other decisions that should have an impact. Did you kill or spare the Rachni Queen in Mass Effect 1? When Sovereign attacked the Citadel did you sacrifice or save the Council? At the end of Mass Effect 2, did you destroy the Collectors' experiments or save them for (then ally, now enemy) Cerberus? Thinking about all of the decisions made in the first two games and if/how they impact Mass Effect 3 illustrates the scope of the trilogy. This is something we've never seen before.

The separation between someone who played Renegade versus Paragon in the previous games makes the large scale of Mass Effect 3 all the more interesting. Renegade isn't the traditional "evil" you see in games with morality. Often times, it's about self-reliance. Many of those decisions show a Renegade Shepard as being direct, uncompromising, and perhaps trying to prove that humans don't need help from anyone else to survive in the galaxy. For some species, that brash mentality can earn respect. For most, it likely shows that humans are under-developed savages who should be destroyed by the Reapers. I've got to imagine a few things my no-nonsense Queenie Shepard did are going to come back to bite her in the ass.

If you didn't play any of the downloadable content, Mass Effect 3 assumes the events happened. You get a little more out of things if you played Lair of the Shadow Broker and Arrival. But either way, Liara is the new Shadow Broker (think queen of all mercenaries) and Shepard has been arrested and is on trial on Earth at the start of ME3Mass Effect 3 might be about big-scale battles and the fate of all worlds, but there's still time for love. There's an epic battle for Shepard's heart, after all. If you were suave in Mass Effect 1 and 2, then you have two love interests, both vying for you as worlds are about to end. This love triangle will be resolved by the end of Mass Effect 3, so look forward to walking off into the sunset with Liara. I mean, seriously, who else would you want to be with -- Kaidan?

Regardless of how your love life turns out, the Reapers need to be taken down. With a galactic armada at your disposal, that should be doable. All you have to do is convince the galaxy humanity's worth saving.


http://uk.xbox360.ign.com/articles/117/1172082p1.html

Sure, Mass Effect games have always looked like shooters, but they've never really played like them. Yeah, you pointed and shot at things, but the less tangible particulars of combat have always eluded BioWare's sci-fi epic. Gunplay in Mass Effect was a clunky exercise in behind-the-scenes dice rolls, RPG-style. Mass Effect 2's battles weren't the chore they often were in the original, but they weren't what anyone paid the price of admission for. The cover mechanic was limited in comparison to dedicated third person action games, and guns lacked any sort of oomph.

My playtime with Mass Effect 3 was set on the Salarian homeworld of Sur'Kesh. Ostensibly, my job was to escort a Krogan princess offworld. But in practice, my main job was kicking Cerberus ass across a science station, and Shepard was more equipped than ever to get the job done.

A host of seemingly small additions have changed the way Mass Effect 3 plays. Basic character movement is more responsive for starters, more animated. Guiding Shepard around is less of a struggle than it's ever been. Aiming also felt snappier, and guns have the punch now that they've always lacked.
These changes alter the way you can move around combat zones in Mass Effect 3. Previously, firefights in Mass Effect were mostly static affairs. You'd find a good sized bit of cover and fire away, or throw abilities at your enemies hoping they'd never really get in close enough to make Mass Effect or Mass Effect 2's unwieldy combat controls a liability. If you were a Vanguard, you might risk your life to use your powerful charge move, but it was an awkward maneuver that missed as often as it hit. But Mass Effect 3's revised movement and aiming make Shepard viable at variable ranges in a way he never was before.

Moving and shooting, a previously suicidal maneuver that most players outgrew within a few hours of Mass Effect 2, isn't just an option now - it's a good choice. Cover is still important; it's also been revamped from the last game, easier now to traverse and use dynamically rather than finding a point to set up at and pray that enemies don't close the gap. But BioWare wants you to mix it up in close - something made obvious by the revised melee system.
The awkward melee shoves and slaps of past Mass Effects are gone. Formidable melee punches and attacks specific to each class have taken their place. The Soldier Shepard I used delivered some solid, fast punches that knocked enemies back without causing me to double over like I had shattered every bone in my hand. But the real new addition to close quarters combat is the instant melee kill - hold down the B or Circle button and Shepard will wind back to deliver a killing blow unique to his class, in this case a tech-blade in my Soldier's wrist armor. Shaped similarly to the energy-based armor used by Sentinel classes in Mass Effect, it cut down enemies in one hit. Other classes have their own heavy melee attacks - Adepts have blades of psionic energy that they use to cut down their enemies in close, for example.

Then there are the grenades. Mass Effect 3 sees a series debut for actual, round, conventional grenades. This adds yet another combat option to the game that changes the way Shepard can engage with enemies, and adds a new tactical wrinkle to flanking and other maneuvers.

All of these things combine to provide a shooting experience that, honestly, feels a bit surreal in a Mass Effect game. As I made my way to the Krogan princess on the other end of a science platform with my teammates Liara and Garrus, there was a point in the demo where Cerberus operatives stormed the opposite end of the corridor. The platform had the standard smattering of cover objects between us and the Cerberus forces, but there was also a passage to the right that flanked to the other side. Ordering Liara and Garrus to use their abilities as a diverson, I stuck to cover and ran to the corridor. I made my way to the end and blind-tossed a pair of grenades into the other side of the room.

As the explosions rocked the Cerberus personnel, I swung around the cover and quickly popped a pair of enemies with my assault rifle. Then I dashed forward, sprung over a bit of cover, and took out another Cerberus agent with a pair of quick melee strikes, then ducked back into cover and made my way around to the remaining enemy's rear, cutting him down with Shepard's tech blade.

It all felt like a different game, like a different series even. Where Mass Effect 2 felt like a slightly tighter Mass Effect combat-wise, Mass Effect 3 is in an entirely different space. The familiar elements that need to be there are intact - powers and talents are still in the same menu wheel structure, and weapon types remain unchanged. You're not going to select an assault rifle and be shocked by its looks. But you will be taken aback by how well it works. I was. And now the wait to play Mass Effect 3 until 2012 is that much harder.


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KomandaHeck
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PostRe: Mass Effect 3 - trailer p6
by KomandaHeck » Thu Jun 02, 2011 6:36 pm

I should point out the demo IGN played is just 1 of 4 that Bioware have prepared for E3.

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Agent47
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PostRe: Mass Effect 3 - trailer p6
by Agent47 » Thu Jun 02, 2011 6:38 pm

I really want to go dark on Mass Effect 3 but E3 is really going to test me.

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PostRe: Mass Effect 3 - trailer p6
by Skippy » Thu Jun 02, 2011 6:43 pm

NickSCFC wrote:
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:lol:


Actually brilliant :lol:

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PostRe: Mass Effect 3 - trailer p6
by KomandaHeck » Thu Jun 02, 2011 9:05 pm

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PostRe: Mass Effect 3 - trailer p6
by KomandaHeck » Sat Jun 04, 2011 7:57 pm

Anung wrote:Replaying Through Mass Effect 2 on Insanity (my god this is kicking my ass)

Any Idea who is going to me on the teams in the next one from ME2? It'd be a waste to not have any of the good ones, legion just has to be on my team >_>


It's mostly ME1 characters confirmed to come back at the moment. Kaidan or Ashley (depending on who you saved), Garrus, Tali and Liara are all full squad members in ME3. There's also a new character called James Vega who'll be on your team and in the preview from IGN that I posted on the last page, they said Mordin and Wrex were on their team in the mission they played but only as temporary teammates.

There was a video from Game Informer about the audio design in the game a few months back, and they played some dialogue of Legion which sounded new to me. I think he'll be a temporary squaddie like Mordin and Wrex at some point in the game.


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