# (2) Morbius # (2) The Collector # (2) Swarm # (2) Colleen Wing # (3) Mystique # (3) Gambit # (3) Agent Coulson # (3) Lady Sif # (4) Wong # (5) M.O.D.O.K. # (6) Apocalypse # (6) Helicarrier # eyJDYXJkcyI6W3siQ2FyZERlZklkIjoiSGVsaWNhcnJpZXIifSx7IkNhcmREZWZJZCI6IkFwb2NhbHlwc2UifSx7IkNhcmREZWZJZCI6Ik1vZG9rIn0seyJDYXJkRGVmSWQiOiJHYW1iaXQifSx7IkNhcmREZWZJZCI6Ik1vcmJpdXMifSx7IkNhcmREZWZJZCI6IlN3YXJtIn0seyJDYXJkRGVmSWQiOiJUaGVDb2xsZWN0b3IifSx7IkNhcmREZWZJZCI6Ik15c3RpcXVlIn0seyJDYXJkRGVmSWQiOiJXb25nIn0seyJDYXJkRGVmSWQiOiJBZ2VudENvdWxzb24ifSx7IkNhcmREZWZJZCI6IkNvbGxlZW5XaW5nIn0seyJDYXJkRGVmSWQiOiJMYWR5U2lmIn1dfQ== # # To use this deck, copy it to your clipboard and paste it from the deck editing menu in Snap.
Hypes wrote:Have they deliberately set the Spotlight Caches as being from the last one you got or have I been particularly unlucky?
They are the same for all players. If you already own all 3 cards, you'll pick up a varient.
I've always spent my gold on Token Tuesdays, typically cashing it in 3 weeks out of 4. Now I'm wondering whether it would be better spent to aid collection level progress. Collection Caches are set to every 120 levels, which is 6,000 credits of progress (ignoring first evolution of each card, which costs half at 25 for one collection level). Clearly not worth the cost of buying all of that through gold, but for small boosts to take you over the line, it's probably worth it.
Hypes wrote:Have they deliberately set the Spotlight Caches as being from the last one you got or have I been particularly unlucky?
They are the same for all players. If you already own all 3 cards, you'll pick up a varient.
I meant on the collection track. When the Spotlight Caches arrived the last cache I'd opened on the track turned into a Spotlight cache so I had 10 caches to open until I got my first
# (1) Spider-Ham # (1) Korg # (2) Black Widow # (2) Master Mold # (2) Zabu # (2) Baron Mordo # (3) Green Goblin # (3) Maximus # (4) Darkhawk # (4) Rockslide # (5) Blue Marvel # (5) Ronan the Accuser # eyJDYXJkcyI6W3siQ2FyZERlZklkIjoiRGFya2hhd2sifSx7IkNhcmREZWZJZCI6IktvcmcifSx7IkNhcmREZWZJZCI6IlJvY2tzbGlkZSJ9LHsiQ2FyZERlZklkIjoiQmxhY2tXaWRvdyJ9LHsiQ2FyZERlZklkIjoiQmx1ZU1hcnZlbCJ9LHsiQ2FyZERlZklkIjoiUm9uYW4ifSx7IkNhcmREZWZJZCI6Ik1hc3Rlck1vbGQifSx7IkNhcmREZWZJZCI6IlphYnUifSx7IkNhcmREZWZJZCI6IlNwaWRlckhhbSJ9LHsiQ2FyZERlZklkIjoiQmFyb25Nb3JkbyJ9LHsiQ2FyZERlZklkIjoiTWF4aW11cyJ9LHsiQ2FyZERlZklkIjoiR3JlZW5Hb2JsaW4ifV19 # # To use this deck, copy it to your clipboard and paste it from the deck editing menu in Snap.
The concept of this deck is pretty simple. Korg, Black Widow, Master Mold, Maximus and Baron Mordo all shuffle crap in to the opponents hand / deck, whilst Darkhawk and Ronan the Accuser boost based on the number of cards the opponent holds. It has the benefit of reducing the chances that they pull cards they need for synergy and boosting your own points tally.
This is currently my favourite deck to play and I'm on a decent winning run, though I'm only ranked in the 60s at the moment, so I'm unsure whether it would keep winning through to the top ranks.
Please let me know how you get on if anyone else tries it out!
# (1) Agent 13 # (1) Mantis # (1) Quinjet # (2) Cable # (2) Mirage # (2) The Collector # (2) Zabu # (2) Maria Hill # (2) Sentinel # (3) Agent Coulson # (4) Nick Fury # (5) Devil Dinosaur # eyJDYXJkcyI6W3siQ2FyZERlZklkIjoiRGV2aWxEaW5vc2F1ciJ9LHsiQ2FyZERlZklkIjoiQWdlbnQxMyJ9LHsiQ2FyZERlZklkIjoiTWFyaWFIaWxsIn0seyJDYXJkRGVmSWQiOiJaYWJ1In0seyJDYXJkRGVmSWQiOiJTZW50aW5lbCJ9LHsiQ2FyZERlZklkIjoiVGhlQ29sbGVjdG9yIn0seyJDYXJkRGVmSWQiOiJOaWNrRnVyeSJ9LHsiQ2FyZERlZklkIjoiTWlyYWdlIn0seyJDYXJkRGVmSWQiOiJDYWJsZSJ9LHsiQ2FyZERlZklkIjoiQWdlbnRDb3Vsc29uIn0seyJDYXJkRGVmSWQiOiJRdWluamV0In0seyJDYXJkRGVmSWQiOiJNYW50aXMifV19 # # To use this deck, copy it to your clipboard and paste it from the deck editing menu in Snap.
FatDaz wrote:That’s very similar to what I’m currently using. Great fun and varied too!
I don’t use Zabu or Sentinel. I have white queen instead and Dr Doom just in case of hard to reach locations.
It's great fun, isn't it! I love how you get to play a different deck every game, with the core concept of pulling more cards to boost Devil Dinosaur and The Collector.
Sentinel works really well. Zabu is a bit of a misfit, a weaker version of Quinjet. I did try with White Queen, but found it a little on the costly side.
Fade wrote:There's destroy decks everywhere at the moment huh.
Venom + knull/Arnim seems really hard to counter.
I'm trying to use a cheeky lockdown/movement deck and it keeps messing me up
I came up against that combo (with added Nimrod ) in Conquest mode whilst using my Ultriot deck (Ultron+Patriot+Kazar+BM) - managed to win the first maxed out round because I dropped Shang Chi onto Knull, but then I lost every single round after that. Shang Chi was useless because he just made Knull stronger. I generally find myself just conceding in Conquest mode if I see that combo because losing like that isn't fun!
Armour is a good counter to destroy decks but not foolproof
What the strawberry float! Just got a gold ticket in a collectors cache. Garbage! I don’t want to play conquest. This is utter gooseberry fool, bad enough they nerfed how many collector tokens the caches provided.
It's clearly just a mode designed to keep people playing. But it does the opposite for me.
It's a massive grind that relies heavily on match up and location luck.
Bump into a deck that counters yours? Bye bye the last hour of progress
I find the best way to go about Conquest is to snap all in on the first game on the Proving Grounds tier - most players do that and the loser tends to forfeit the match so it's effectively just like playing the standard mode (they might not concede but they're eight lives down so they are basically done). This gives you the fifteen medals you mention plus the entry bonus for the silver tier once you enter that comp (I think that's about 20 or 30 medals). And if you get enough silver medals you can just Snap first shout on the silver tier matches too! Basically just play ultra aggressively and see how far you get
If nothing else the Proving Grounds tier is a testbed for new decks without risking your main ranking. And it's miles better than that stupid Shang Chi fight the dragon thing they did for Chinese New Year