The team entering will need up to 5 players:
- 1 of which will be Team Captain, who will act as a point of contact for that week.
- A minimum of 4 players are required for your team.
- The first 4 players are playable and then 1 substitute, in case your team are short at the last minute.
- The Team Captain must be named before the game begins. They will be required to get the game started between both teams.
- The Team Captain from each team will be required to submit the score of the match (#Map Wins and #Round Kills/Deaths) once the game has finished.
- Scoring: 3 points awarded for a Match Win. 0 points awarded for a Match Loss.
- Scoring: If both teams win 2 Maps each (resulting in a Match Draw) then the K:D Ratio of all 4 Maps will be added up to decide a Winner. If it is still a Draw at this point, each Team will be awarded a single point each.
Game Settings:Everything should be set to default, unless stated below:
Host: To be decided between the Captains from both teams beforehand.
Gametime: Should be between 40-65 minutes (estimated - depending on loading times and how good each team is).
Type: Team Slayer 4v4
Gametype: Slayer (Team)
Maps: #1 Sanctuary, #2 Zealot, #3 Countdown, #4 Reflection.
Score to Win: 50
Teams: Enabled
Time Limit: 15 Minutes
Primary Weapon: DMR
Secondary Weapon: None
Spartan Loadouts: Hidden
Elite Loadouts: Hidden
Player Speed: 120%
Jump Height: 110%
Player Gravity: 200%
Motion Tracker Mode: Off
Suicide Penalty: None
Betrayal Penalty: None
Team Changing: Not Allowed
Betrayal Booting: Disabled
Sudden Death: Disabled
Weapon/Item Spawns: TBA