Gears of War 3

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tomvek
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PostRe: Gears of War 3 - Campaign trailer p32
by tomvek » Tue Jun 07, 2011 7:09 am

I do like the look of the SE console myself :D

I'm actually glad they didn't show too much as I do like going into the campaign knowing as little about it as possible. What they showed looked excellent though.

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Venom
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PostRe: Gears of War 3 - Campaign trailer p32
by Venom » Tue Jun 07, 2011 12:58 pm

Ive never been able to get emotionally attached to Gears of War but you can't fault those graphics or epic spectacle. Definitely best on 360.

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Zellery
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PostRe: Gears of War 3 - Campaign trailer p32
by Zellery » Tue Jun 07, 2011 1:07 pm

Garnett Lee thinks Gears of War 3 may be censored from a mature game to a PG13 because of MS's new family user base.

He's such a strawberry floating moron it's not even remotely funny anymore.

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Drunken_Master
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PostRe: Gears of War 3 - Campaign trailer p32
by Drunken_Master » Tue Jun 07, 2011 2:06 pm

Doesn't look that different to Gears 2 tbh.

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Garth
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PostRe: Gears of War 3 - E3 trailer p34
by Garth » Tue Jun 07, 2011 3:08 pm

Gears of War 3's Griffin Revealed With Ice T
http://www.g4tv.com/videos/53276/Gears- ... 2011-Live/

Gears of War 3 Exclusive E3 Gameplay Demo
http://www.g4tv.com/videos/53274/gears- ... play-demo/

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Captain Kinopio
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PostRe: Gears of War 3 - E3 trailer p34
by Captain Kinopio » Tue Jun 07, 2011 4:09 pm

Looks good, I just hope it doesn't fall on its arse like Gears 2 did though. Regardless I'm sure I'll play through the campaign with my brother in co-op like we have the last 2.

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tomvek
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PostRe: Gears of War 3 - E3 trailer p34
by tomvek » Wed Jun 08, 2011 5:20 pm

Horde Mode 2.0 Preview

Epic Games' promised revision for its popular Horde Mode as part of Gears of War 3 was revealed at an event this evening at E3. An event where Ice-T's Body Count will be performing. An event that I left almost immediately after I played about a dozen waves of the new mode, called Horde 2.0, so I could get back to a computer and tell you all about it.

Don't say I've never done anything for ya', considering I've had Body Count's song "Evil Dick" stuck in my head since 1991.

The simple-but-brilliant concept of a "Horde" mode has been basically ripped off wholesale (by both third- and first-person shooters) since Epic introduced it in Gears 2 back in back in 2009. With Horde 2.0, Epic isn't entirely reinventing the game, but it's adding a few novel concepts that -- once you try them out -- you won't want to live without.

Horde 2.0 introduces the idea of fortifications and command posts. The concept was born out of the fact that in Gears 2's Horde mode, most players would steal Boom Shields from Boomers and set up defenses. With 2.0, they're simply building that concept right into the game in a deeper way.

To start, players choose one area on a map they want to hold as a fortification. What you choose will depend on how you want to play, or what you think is going to work best for your team. In my hands-on with a map called "Hotel," we set up a command post right outside the streets adjacent to what appeared to be a larger courtyard. As you progress, it's possible to expand your "area of influence" by purchasing new (and expensive!) command posts, although we never got that far in my demo.

When the match begins, you'll start with a handful of cash to spend on building up defenses, including barriers, turrets, decoys, and more. Epic predetermines ahead of time what's placed where, marked by green outlines of the objects scattered about the map. As waves progress, additional cash is earned by way of kills and helping your teammates. Between each wave, you'll have a small window of opportunity to upgrade or repair damaged objects before the next begins.

These objects are also upgradable, so spending cash wisely and strategically planning your fortifications is key to success. One example of an upgrade I saw was the barrier -- the first level was a short strip of caltrops, while the second was a taller barbed wire fence. Further upgrades, I'm told, will even include laser barriers that can act as offense as well as defense.

Even though tight cooperation was key in Gears 2's Horde mode, Epic has pushed it even further with Horde 2.0. You can now swap weapons and ammo, for instance. You can even combine cash to build up your fortifications faster.

Once thing I quickly noticed as I progressed through the waves is that Horde 2.0 features a more diverse line up of enemies than its predecessors. Epic says the mode will feature five different sets of creatures of the Locust and Lambent variety. Every ten waves (there are 50 total) you can expect to face a "boss" battle, so you'll want to pace yourself for battles against the likes of the enormous Brumak and more.

To keep things even more fresh for players, Epic is throwing in both Bonus Objectives and "mutators" into the mix. I only saw the bonus waves in action; one tasked us with getting a certain number of headshots in a limited amount of time. Successful completion of the task would reward us with additional funds, as well as bonus loot. As for the mutators, you'll be able to use them to change up the game in private matches. Some of the mutators sound kind of ridiculous, but in the best ways possible -- Big Head Locust mode, and even a sitcom-style laugh track.

Epic's Horde mode was fun on its own, which is why other developers couldn't seem to help themselves from yanking the concept for their own titles. Horde 2.0 is upping the ante with new features, multiple maps, and a theme song about the mode written and performed by Ice-T and Body Count. Seriously.

I don't see where this can possibly go wrong.

http://www.destructoid.com/e3-first-loo ... 3257.phtml


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Squinty
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PostRe: Gears of War 3 - E3 trailer p34
by Squinty » Wed Jun 08, 2011 5:25 pm

Wait, a strawberry floating BRUMAK in horde?

I think...I think I just did a sex whizz in my pants.

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KomandaHeck
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PostRe: Gears of War 3 - E3 trailer p34
by KomandaHeck » Thu Jun 09, 2011 8:16 pm






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Codename 47
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PostRe: Gears of War 3 - E3 trailer p34
by Codename 47 » Thu Jun 09, 2011 8:34 pm

Dr Cottle wrote:Wait, a strawberry floating BRUMAK in horde?

I think...I think I just did a sex whizz in my pants.


I know :shock: It sounds like they're really going all out with Horde this time round :mrgreen:

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Garth
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PostRe: Gears of War 3 - E3 trailer p34
by Garth » Thu Jun 09, 2011 8:37 pm

Wow, Horde 2.0 looks insane! :shock:

Bigger version of the Boss wave pic:
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PostRe: Gears of War 3 - Horde 2.0 vids + info p34
by Born Stellar » Thu Jun 09, 2011 9:18 pm

Looks absolutely incredible.

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tomvek
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PostRe: Gears of War 3 - Horde 2.0 vids + info p34
by tomvek » Thu Jun 09, 2011 9:50 pm

It's amazing just how much Horde mode has been fleshed out in Gears 3.

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Zellery
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PostRe: Gears of War 3 - Horde 2.0 vids + info p34
by Zellery » Thu Jun 09, 2011 11:47 pm

Horde mode :wub: :wub:

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tomvek
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PostRe: Gears of War 3 - Horde 2.0 vids + info p34
by tomvek » Fri Jun 10, 2011 3:13 pm

"Gears Of War 3 campaign easily tops 10 hours" - Cliffy B

Gears Of War 3 will offer gamers the "longest and thickest" campaign in Epic's history, according to the studio.

Speaking to CVG in Los Angeles today, design boss Cliff Bleszinski told us that the length of the title's single-player would comfortably top ten hours - and suggested it would be closer to 12, by saying the game would have "at least a few hours" more gameplay than its predessesors.

"I can tell you this is the longest and thickest campaign Epic has ever produced." commented Bleszinski.

"Gears 1 and 2 were roughly about eight or nine hours for the average person, it's at least a few hours more than that. It's thick - and it's not just copy and paste level design. There's all this unique combat, all these story elements; there's a lot of stuff going on. It's quite a journey."

The firm has given the game's multiplayer a full overhaul, including the new Horde 2.0 mode. We saw it today and it's looking intense - not least when waves of bosses begin charging towards you - whilst the promise of dedicated servers will be sweet music to long-term fans. The title is due out in September on Xbox 360.

http://www.computerandvideogames.com/30 ... hours-epic

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KK
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PostRe: Gears of War 3 - Horde 2.0 vids + info p34
by KK » Thu Jun 16, 2011 4:02 pm

Gears of War 3 has got 90 minutes of cut scenes packed onto its disk.

Gears of War 3 features 90 minutes of cut scenes and plenty of bloody violence, according to a BBFC summary which, as you'd expect, stamps an 18 certificate on the Epic Games title.

The full running time of the Gears of War 3 campaign easily tops ten hours, according to Epic design director Cliff Belszinski.

http://www.computerandvideogames.com/30 ... d-by-bbfc/

What is this, Metal Gear Solid...

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Floex
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PostRe: Gears of War 3 - Horde 2.0 vids + info p34
by Floex » Thu Jun 16, 2011 4:10 pm

They had better be downright pretty cutscenes because no way I am playing this game for the story

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KomandaHeck
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PostRe: Gears of War 3 - Horde 2.0 vids + info p34
by KomandaHeck » Fri Jun 17, 2011 1:11 am



"Shoot it in the eyeball for massive damage!" :lol:

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Garth
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PostRe: Gears of War 3 - Horde 2.0 vids + info p34
by Garth » Fri Jun 17, 2011 1:22 am

Did something go wrong there or was Cliffy just bad at it? :lol:

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KomandaHeck
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PostRe: Gears of War 3 - Horde 2.0 vids + info p34
by KomandaHeck » Fri Jun 17, 2011 1:35 am

Cliff said on his twitter it was a glitch. Something to do with the right eye not popping if you shoot the left one first, I think. Imagine if it had happened at the MS press conference :lol:


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