Fallout 4

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Monkey Man
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PostRe: Fallout 4
by Monkey Man » Wed May 01, 2024 5:12 pm

They made it in 18 months as well.

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FatDaz
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PostRe: Fallout 4
by FatDaz » Wed May 01, 2024 5:44 pm

It has one of the best and most considered quest structure in gaming. They designed it so you could kill everyone and the game reacts without locking you out of endings. I hate games with unkillable NPC’s because THAT is lazy design.

That review is frankly shocking. I’m a NV fanboy sure but even taking off that hat I can see his review is nonsense.

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Squinty
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PostRe: Fallout 4
by Squinty » Wed May 01, 2024 6:42 pm

Still haven't played the last DLC they released for that game. Old World Blues was great.

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FatDaz
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PostRe: Fallout 4
by FatDaz » Wed May 01, 2024 7:12 pm

Squinty wrote:Still haven't played the last DLC they released for that game. Old World Blues was great.


Lonesome road is good but very linear. Story focused on the courier and what you did before being shot in the head. Probably my second favourite behind old world blues. Honest hearts is just a bit bland and boring and while I love the idea of dead money the mechanics they introduce are just annoying rather than fun.

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Zilnad
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PostRe: Fallout 4
by Zilnad » Wed May 01, 2024 8:06 pm

I only ever played the Sierra Madre DLC so I'm really looking forward to getting round to the rest of the DLC. Any recommended order/time to tackle them?

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FatDaz
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PostRe: Fallout 4
by FatDaz » Wed May 01, 2024 8:30 pm

Zilnad wrote:I only ever played the Sierra Madre DLC so I'm really looking forward to getting round to the rest of the DLC. Any recommended order/time to tackle them?


I’d get honest hearts out the way (it’s not that long and a bit bland) then old world blues (the best and probably longest) but lonesome road feels like a finale, though it has some big consequences.

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Zilnad
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PostRe: Fallout 4
by Zilnad » Thu May 02, 2024 7:44 am

NV - It wasn't my intention but I've now become the poster boy for the NCR. Accepted Caesar's invitation to the Legion fort but, upon arrival, I just rampaged through the fort, killing the entire Legion, and Caesar himself, with my sledgehammer.

The NCR loved this and asked me to do the same to the Brotherhood. Now I personally was getting along well with the BoS but the NCR fame went to my head and so I went and destroyed the underground bunker without thinking too much about it.

The Khan's were next and I relished that particular opportunity.

So this morning I've wiped out quite a few major factions in support of the NCR.

The amount of "quest failed" notifications popping up was crazy :lol: I think that puts me very close to finishing the main quest now so I imagine I'll start moving onto the DLC quests instead.

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kazanova_Frankenstein
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PostRe: Fallout 4
by kazanova_Frankenstein » Thu May 02, 2024 7:52 am

I got a new brain for Rex and now he's like greased lightning :lol: I had already picked up the replacement brain whilst wandering around.

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FatDaz
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PostRe: Fallout 4
by FatDaz » Thu May 02, 2024 8:06 am

The beauty of NV writing is that there is no good faction. At first glance NCR seem like a good choice but they are shown to be inept and failing throughout the game, expanding without means to protect or control and ultimately they ask you to do some pretty horrendous acts. First time I sided with House he seemed legit in wanting to better society until you realise he only means for the select few. Freeside is on his doorstep and while he has the means to help them he doesn’t. The legion has some truth in admitting that government fails and it needs strong leadership but then crucifixion and slavery kind of takes away any moral high ground. Even yes man is a poor choice because it won’t effect any long term benefit for the region.

You could make arguments for siding with all of them (legion is harder but not impossible).

This balance and nuance is what makes NV so good for me.

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PostRe: Fallout 4
by OrangeRKN » Fri May 03, 2024 12:07 am

New Vegas talk taking over the Fallout 4 thread :datass:

Zilnad wrote:NV - It wasn't my intention but I've now become the poster boy for the NCR. Accepted Caesar's invitation to the Legion fort but, upon arrival, I just rampaged through the fort, killing the entire Legion, and Caesar himself, with my sledgehammer.


I love how if you have Boone as a companion this outcome is non-negotiable. If you go to the fort, he starts shooting.

Re: that review, the criticism of the quest design and writing is way off base and the suggestion Obsidian phoned it in somewhat maddening. Reading the rest of it though I can understand his angle as a lot of the criticism falls on the map being barren and empty (it is) and the engine creaking (undoubtedly). If you're primed for Fallout 3 but shinier then NV could easily disappoint for not being that. It's so much better than that of course, but not everyone has good taste ;)

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FatDaz
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PostRe: Fallout 4
by FatDaz » Fri May 03, 2024 12:58 pm

Map may be barren and empty but it’s far less frustrating than trying to navigate F3’s map. The convoluted subway and terrible local map system gives me ptsd. Also it makes sense that the mojave would be emptier, having started replaying 4 I find the urban areas least interesting.

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OrangeRKN
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PostRe: Fallout 4
by OrangeRKN » Fri May 03, 2024 5:09 pm

I really liked having to duck in and out of the subway to get around DC! It was a bit Metro 2033, it felt dangerous and hostile. The non-city area of the capital wasteland I found much more boring (it was basically just a big loop). But then I also think the urban areas are the most interesting parts of Fallout 4 because of the added verticality.

The mojave being as it is does make sense and I think it works really well with the game, but I can see why someone who just wants to explore (and isn't bothered by factional questing) wouldn't like that.

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FatDaz
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PostRe: Fallout 4
by FatDaz » Fri May 03, 2024 5:28 pm

OrangeRKN wrote:but I can see why someone who just wants to explore (and isn't bothered by factional questing) wouldn't like that.


I think this is why it’s fine. F3 quests aren’t as good but the exploration and sense of “end of the world” is better hence “the lone wanderer”. But given how well the questing works in NV it would be a real pain in the arse having to navigate endless samey subway tunnels.

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jawa_
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PostRe: Fallout 4
by jawa_ » Fri May 10, 2024 6:26 pm

twitter.com/BethesdaStudios/status/1788947199734305235



^ A game update is coming to all platforms on Monday and it will include "new options for graphics and performance settings". Intriguing.

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jawa_
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PostRe: Fallout 4
by jawa_ » Mon May 13, 2024 5:50 pm

twitter.com/BethesdaStudios/status/1790052783183286435



The update is now available and is pretty small at around 189 Mb.

Patch Highlights

Xbox Series S|X and PlayStation 5 Display Settings

Thanks to your feedback, we’ve been able to implement the ability to control your graphic fidelity and performance. We highly recommend you run with the default settings but now you can change your options to better fit your playstyle and display.

Frame Rate Target

Frame Rate Target allows you to choose between 30, 40, and 60 (default). It is important to note that to select 40, your display must be able to support 120hz.

Visual and Performance Prioritization

You can now choose between Visuals and Performance (default) while trying to maintain frame rate target. If you choose Frame Rate Target of 60, we recommend selecting Performance. Both modes may adjust internal resolution dynamically when scenes or action get heavier.

Please note both modes can only be changed from the main menu.

Bug Fixes

General stability improvements
Fixed visual issue with certain image spaces
Auto HDR is re-enabled (Xbox Series S|X)
Fixed issue where reserved space was not displayed correctly in load order menu (Xbox Series S|X)
Fixed issue with character name field when in widescreen mode. (PC)
Fixed an issue that occasionally caused bundles to not fully download and could cause a crash
Fixed an issue with material swaps
Fixed an issue with load order that would break DLC until a restart after downloading mods (PlayStation 5)
Fixed an issue that would occasionally cause a crash if you returned to the Main Menu with queued mods still downloading (PlayStation 5)
Fixed an issue that could cause the Creation Club menu to not appear (Microsoft Store)
Fixed a crash that could occur when connecting to the network after a suspend/resume with the network disabled (Xbox One)

Creations Fixes

Fixed missing art issue with certain Creations

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Mommy Christmas
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PostRe: Fallout 4
by Mommy Christmas » Mon May 13, 2024 6:06 pm

I'd replay F3 in a heartbeat. Probably F4 before NV though.

:dread:
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Victor Mildew
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PostRe: Fallout 4
by Victor Mildew » Mon May 13, 2024 6:13 pm

How HOW is this piece of gooseberry fool old engine from a previous console generation not locked 60fps at MINUMUM??? The performance modes should be pushing it up to 120fps or beyond.

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Lagamorph
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PostRe: Fallout 4
by Lagamorph » Mon May 13, 2024 11:07 pm

Victor Mildew wrote:How HOW is this piece of gooseberry fool old engine from a previous console generation not locked 60fps at MINUMUM??? The performance modes should be pushing it up to 120fps or beyond.

From what I understand it's generally bad to run Fallout/Elder Scrolls running on the Creation Engine at higher than 60fps because the game speed is tied to the refresh rate, so running it at higher than 60fps causes the game itself to speed up.

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PostRe: Fallout 4
by Jenuall » Mon May 13, 2024 11:30 pm

If it means you don't have to spend as long playing them then that sounds like a big win

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Zilnad
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PostRe: Fallout 4
by Zilnad » Tue May 14, 2024 6:50 am

Lagamorph wrote:
Victor Mildew wrote:How HOW is this piece of gooseberry fool old engine from a previous console generation not locked 60fps at MINUMUM??? The performance modes should be pushing it up to 120fps or beyond.

From what I understand it's generally bad to run Fallout/Elder Scrolls running on the Creation Engine at higher than 60fps because the game speed is tied to the refresh rate, so running it at higher than 60fps causes the game itself to speed up.


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