Yeah the "walls block you but not enemies" problem is probably the one main thing that pisses me off about these games, everything else I'm okay with.
Fade - lock on is just a mechanism to control which enemy you are focusing on, it's not a guarantee that you will hit them with any and all attacks that you use. Just as you can dodge enemy attacks when they are "locked on" to you, they can do the same back.
Did you watch the clip? She didn't dodge anything, her feet were planted to the floor the lock on clearly has problems nwhen you're close to an enemy, which I'm assuming is why some enemies are so hard to hit when you've knocked them down, like dogs for example.
I've had instances on large bosses too where you'll throw an item at them and it will just miss for no reason. Probably why so few people actually rely on throwables or even use arcane builds.
There's a woman asking me to get her brain fluid, is that something I'm going to come across naturally or something I'm going to have to look up?
She dashes closer to you so your shot goes past her as there isn't room for you to line up the gun. You can literally see that your character is holding the gun beside her head, how did you expect that to work?
Getting in close is a legitimate tactic against ranged attacks, if the player can use it then why shouldn't the enemies?
That enemy is moving towards you, a matter of centimetres. The other enemy was moving quicker, first diagonally across you and then towards you. The crow is pretty much stationary.
Every attack you do in Bloodborne has a cost in terms of animation and wind up time. You start your shot and she's already gone past where you aimed. And your timing was off for a parry. You got punished for it.
Not sure why you're choosing to die on this particular hill. Should the bullets hit every enemy when locked on, regardless of movement, positioning, speed and what stste they are doing.
As was already stated, it's a lock on for camera control so you can single out and enemy, circle around them and (sort of) keep the camera where you want. It's not there for your bullets to hit without fail in a position where you were, at best, taking a big risk firing off a shot and, at worse, making a major strawberry float up shooting instead of dodging. Shooting was the worst option in that case.
Your gun is your shield, effectively, it's not really for damage output. If you're a god at parrying you can try it on the fly, but you should be setting up your parties, waiting for the right time and an attack you can read. I was crap at it, so barely parried anything but trolls or a few hunters, and just dodged like my life depended on it (and it did).
Are you trying to make Fade rage harder? Sekiro is rock strawberry floating solid IMO.
The only time I've genuinely raged at this game was the Ludwig fight. Literally stopped playing the game for a few days cos it pissed me off so much
One thing that's definitely fucky is viseral attacks not working on slightly slanted surfaces. In the clock tower alien boss fight the middle of the arena is slightly slanted and sometimes it just doesn't let you hit your visceral attacks while other times it does.